global.time += 1; global.player_hp += 1; if global.player_hp > global.hplvl*25*12 { global.player_hp = global.hplvl*25*12; } if global.time >= 900+50*global.level { global.time -= 900+50*global.level; global.level += 1; score += 5000*ceil(1.75*global.level); global.dragon_left += 1; global.message = 5; } global.droprate = 1800;