step += 1;
speed = 6;
if hp < 1
   {
   score += 500;
   instance_destroy();
   }
   
if (instance_exists( obj_player_control ) ) {
	if step > 4
	   {
	   if distance_to_object(obj_player_control) < 250
	      {
	      step = 0
	      var ID = instance_create(x,y,obj_enemy_beams);
	      with (ID) motion_set(other.direction-5+random(10),10);
	      }
	   }
	
	if point_direction(x,y,obj_player_control.x,obj_player_control.y) > direction
	   {
	   direction += 5;
	   }
	if point_direction(x,y,obj_player_control.x,obj_player_control.y) < direction
	   {
	   direction -= 5;
	   }
}


