if (instance_exists( obj_player_control ) ) {
	if distance_to_object(obj_player_control) < 350
	   {
	   final += 1
	   if final = 2
	      { 
	      var ID = instance_create(x,y,obj_enemy_beams)
	      with (ID) motion_set(other.direction-10+random(20),10)
	      final = 0
	      }
	   }
	if point_direction(x,y,obj_player_control.x,obj_player_control.y) > direction
	{
	    direction += 4
	}
	if point_direction(x,y,obj_player_control.x,obj_player_control.y) < direction
	{
	    direction -= 4
	}
}
speed = 5
direction = direction

if hp < 1
   {
   score += 10000;
   instance_destroy();
   }
shield += 1
if shield >= 450
{
    shielded = 1
}
if shield >= 600
{
    shielded = 0
    shield = 0
}

