action_timeline_set(tml_muse, 0, 0, 1);
sound_stop_all();
alarm[7] = 10;

global.level = 1;
global.hplvl = 8;
global.player_hp = 2400;
health = global.player_hp;
global.droprate = 18;
global.stock_item = 0;
global.dragon_left = -9;

alarm[0] = global.droprate;

global.messages = 7;

alarm[1] = 100;

global.time = 0;