if hp < 1
   {
   score += 2000
   instance_destroy();
   }
if (instance_exists( obj_player_control) ) {
	direction = point_direction(x,y,obj_player_control.x,obj_player_control.y)
	if (point_distance(x,y,obj_player_control.x,obj_player_control.y) < 125)
		{
	 firing = 1;
	 speed = 0; 
	if global.shield < 1
	   {
	   global.player_hp -= 5
	   }
	 hp -= 1
	 exit;
}
move_towards_point(obj_player_control.x,obj_player_control.y,4);
}
firing = 0

