Converting GML script: ${project_dir}\scripts\scr_messages\scr_messages.gml
Error: variable 'message' has same name as a built-in (function, constant or variable), it must be renamed to function correctly
Converted builtin - line 10: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 10: view_yview[0] -> __view_get( e__VW.YView, 0 )

Font fnt_arial_s8_italic has been converted to font family Arial (Italic)
GameMaker Studio 1 font texture has been backed up at ${project_dir}\fonts\fnt_arial_s8_italic\fnt_arial_s8_italic.gms1.png
Font fnt_arial_s10_italic has been converted to font family Arial (Italic)
GameMaker Studio 1 font texture has been backed up at ${project_dir}\fonts\fnt_arial_s10_italic\fnt_arial_s10_italic.gms1.png
Font fnt_arial_s8_normal has been converted to font family Arial (Regular)
GameMaker Studio 1 font texture has been backed up at ${project_dir}\fonts\fnt_arial_s8_normal\fnt_arial_s8_normal.gms1.png
Font fnt_arial_s25_italic has been converted to font family Arial (Italic)
GameMaker Studio 1 font texture has been backed up at ${project_dir}\fonts\fnt_arial_s25_italic\fnt_arial_s25_italic.gms1.png
Font fnt_arial_s18_italic has been converted to font family Arial (Italic)
GameMaker Studio 1 font texture has been backed up at ${project_dir}\fonts\fnt_arial_s18_italic\fnt_arial_s18_italic.gms1.png
Converting GML script: ${project_dir}\objects\obj_player_control\Destroy_0.gml
Error: variable 'message' has same name as a built-in (function, constant or variable), it must be renamed to function correctly

Converting GML script: ${project_dir}\objects\ctrl_main\Create_0.gml
Error: variable 'message' has same name as a built-in (function, constant or variable), it must be renamed to function correctly

Converting GML script: ${project_dir}\objects\ctrl_main\Alarm_3.gml
Error: variable 'message' has same name as a built-in (function, constant or variable), it must be renamed to function correctly

Converting GML script: ${project_dir}\objects\ctrl_main\Alarm_2.gml
Error: variable 'message' has same name as a built-in (function, constant or variable), it must be renamed to function correctly

Converting GML script: ${project_dir}\objects\ctrl_main\Alarm_1.gml
Error: variable 'message' has same name as a built-in (function, constant or variable), it must be renamed to function correctly

Converting GML script: ${project_dir}\objects\ctrl_main\Step_2.gml
Error: variable 'message' has same name as a built-in (function, constant or variable), it must be renamed to function correctly

Converting GML script: ${project_dir}\objects\ctrl_hud\Draw_0.gml
Error: variable 'message' has same name as a built-in (function, constant or variable), it must be renamed to function correctly
Converted builtin - line 27: background_x[0] = .9*view_xview[0]-50 -> __background_set( e__BG.X, 0, .9*view_xview[0]-50 )
Converted builtin - line 29: background_x[1] = .8*view_xview[0]-20 -> __background_set( e__BG.X, 1, .8*view_xview[0]-20 )
Converted builtin - line 31: background_x[2] = .7*view_xview[0]-500 -> __background_set( e__BG.X, 2, .7*view_xview[0]-500 )
Converted builtin - line 28: background_y[0] = .9*view_yview[0]-50 -> __background_set( e__BG.Y, 0, .9*view_yview[0]-50 )
Converted builtin - line 30: background_y[1] = .8*view_yview[0]-20 -> __background_set( e__BG.Y, 1, .8*view_yview[0]-20 )
Converted builtin - line 32: background_y[2] = .7*view_yview[0]-500 -> __background_set( e__BG.Y, 2, .7*view_yview[0]-500 )
Converted builtin - line 1: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 1: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 2: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 2: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 3: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 6: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 7: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 8: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 13: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 17: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 21: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 25: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 35: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 36: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 38: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 39: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 41: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 1: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 1: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 2: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 2: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 3: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 6: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 7: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 8: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 13: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 17: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 21: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 25: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 35: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 36: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 38: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 39: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 41: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted string - line 7: '/' -> "/"
Converted builtin - line 27: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 29: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 31: view_xview[0] -> __view_get( e__VW.XView, 0 )
Converted builtin - line 28: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 30: view_yview[0] -> __view_get( e__VW.YView, 0 )
Converted builtin - line 32: view_yview[0] -> __view_get( e__VW.YView, 0 )

macOS icon ${options_dir}\mac\icons\icon512.png written out as 32-bit
Windows NSIS Installer Script has been set to default due to changes in GameMaker Studio 2
Resource name collision 'mnu_start' already exists, renamed to 'mnu_start_objects'
Missing audiogroup for sound: 'snd_powerup' - setting to default audio group
Missing audiogroup for sound: 'mus_tech' - setting to default audio group
Missing audiogroup for sound: 'mus_rock' - setting to default audio group
Missing audiogroup for sound: 'mus_hip' - setting to default audio group
Missing audiogroup for sound: 'mus_dance' - setting to default audio group
Missing audiogroup for sound: 'snd_destroy' - setting to default audio group
Game speed set to 60
Added compatibility script 'action/action_create_object_motion.gml'
Added compatibility script 'action/action_end_sound.gml'
Added compatibility script 'action/action_if_variable.gml'
Added compatibility script 'action/action_kill_object.gml'
Added compatibility script 'action/action_restart_game.gml'
Added compatibility script 'action/action_set_alarm.gml'
Added compatibility script 'action/action_set_friction.gml'
Added compatibility script 'action/action_set_motion.gml'
Added compatibility script 'action/action_set_relative.gml'
Added compatibility script 'action/action_snapshot.gml'
Added compatibility script 'action/action_sound.gml'
Added compatibility script 'action/action_timeline_set.gml'
Added compatibility script 'action/action_wrap.gml'
Added compatibility script 'background/draw_background.gml'
Added compatibility script 'background/__background_set.gml'
Added compatibility script 'background/__background_set_internal.gml'
Added compatibility script 'instance/instance_create.gml'
Added compatibility script 'object/object_get_depth.gml'
Added compatibility script 'sound/sound_stop_all.gml'
Added compatibility script 'view/__view_get.gml'
Added compatibility script 'action/__init_action.gml'
Added compatibility script 'background/__init_background.gml'
Added compatibility script 'view/__init_view.gml'
Added compatibility script '__init_global.gml'
Added compatibility script 'background/__background_get_element.gml'
Added compatibility script 'background/__background_get_internal.gml'
Added compatibility script 'background/__background_set_element.gml'
Added compatibility script '__global_object_depths.gml'