20 lines
469 B
Plaintext
20 lines
469 B
Plaintext
if ( obj_wriggle.bombing || obj_wriggle.respawn ) {
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if ( obj_wriggle.hyper_time ) {
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//TODO: create a point item if during a hyper
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}
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instance_destroy();
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}
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if ( obj_wriggle.emergency ) {
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temp_speed = speed;
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speed = 0;
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}
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if ( !obj_wriggle.emergency && temp_speed ) {
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speed = temp_speed;
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temp_speed = 0;
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}
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if ( x < BOUNDARY_LEFT - 128 || x > BOUNDARY_RIGHT + 128 || y < BOUNDARY_TOP - 128 || y > BOUNDARY_BOTTOM + 128 ) {
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instance_destroy();
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} |