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snd_boss_destroy
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
snd_boss_spellbreak
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
snd_enemy_bullet
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
snd_enemy_destroy
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
snd_enemy_hit
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
snd_enemy_hit_deep
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
snd_graze
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
snd_music_st1boss
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
snd_music_stage1
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
snd_music_title
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
snd_player_bomber
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
snd_player_deathbomb
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
snd_player_hyperactive
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
snd_player_hypershot
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
snd_player_pchuuun
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
snd_player_shot
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
snd_typewriter
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |