touhou-pride-jam-2021/thpj3/sprites
magicalfeyfenny b9bc334b61 added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design 2021-06-14 06:06:50 -04:00
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spr_UI_backdrop UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_UI_bomb UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_UI_boss_bar added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design 2021-06-14 06:06:50 -04:00
spr_UI_boss_fill added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design 2021-06-14 06:06:50 -04:00
spr_UI_boss_phases added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design 2021-06-14 06:06:50 -04:00
spr_UI_hyper UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_UI_hyper_bar UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_UI_hyper_fill UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_UI_life UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_UI_wriggle UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_bg_forest_back added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design 2021-06-14 06:06:50 -04:00
spr_bg_forest_front added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design 2021-06-14 06:06:50 -04:00
spr_bg_forest_mid added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design 2021-06-14 06:06:50 -04:00
spr_bg_ground organized layers, added stage timeline, dialogue mode destroys enemies and pauses timeline 2021-06-09 04:48:21 -04:00
spr_bg_sky organized layers, added stage timeline, dialogue mode destroys enemies and pauses timeline 2021-06-09 04:48:21 -04:00
spr_bg_stars organized layers, added stage timeline, dialogue mode destroys enemies and pauses timeline 2021-06-09 04:48:21 -04:00
spr_bomber added bombs 2021-06-10 03:52:49 -04:00
spr_bomber_topologic added bombs 2021-06-10 03:52:49 -04:00
spr_bullet_ball added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design 2021-06-14 06:06:50 -04:00
spr_bullet_bead added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design 2021-06-14 06:06:50 -04:00
spr_bullet_blade added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design 2021-06-14 06:06:50 -04:00
spr_bullet_card added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design 2021-06-14 06:06:50 -04:00
spr_bullet_diamond added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design 2021-06-14 06:06:50 -04:00
spr_bullet_pellet added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design 2021-06-14 06:06:50 -04:00
spr_byakuren finished initial boss logic 2021-06-12 17:57:20 -04:00
spr_byakuren_0_neutral UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_byakuren_1_happy UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_byakuren_2_sad UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_byakuren_3_confused UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_byakuren_4_angry UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_byakuren_5_ouch UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_fairy added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design 2021-06-14 06:06:50 -04:00
spr_fluff added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design 2021-06-14 06:06:50 -04:00
spr_mystia_0_neutral UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_mystia_1_happy UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_mystia_2_sad UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_mystia_3_confused UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_mystia_4_angry UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_mystia_5_ouch UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_option_shot organized layers, added stage timeline, dialogue mode destroys enemies and pauses timeline 2021-06-09 04:48:21 -04:00
spr_options organized layers, added stage timeline, dialogue mode destroys enemies and pauses timeline 2021-06-09 04:48:21 -04:00
spr_player_shot organized layers, added stage timeline, dialogue mode destroys enemies and pauses timeline 2021-06-09 04:48:21 -04:00
spr_text_arrow Added player movement and bomb/hyper logic 2021-06-05 04:58:44 -04:00
spr_text_box Added player movement and bomb/hyper logic 2021-06-05 04:58:44 -04:00
spr_title_bg Added copyright disclaimer and title screen 2021-06-01 19:23:04 -04:00
spr_title_moon Added copyright disclaimer and title screen 2021-06-01 19:23:04 -04:00
spr_title_star Added copyright disclaimer and title screen 2021-06-01 19:23:04 -04:00
spr_title_title Added copyright disclaimer and title screen 2021-06-01 19:23:04 -04:00
spr_wriggle organized layers, added stage timeline, dialogue mode destroys enemies and pauses timeline 2021-06-09 04:48:21 -04:00
spr_wriggle_0_neutral UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_wriggle_1_happy UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_wriggle_2_sad UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_wriggle_3_confused UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_wriggle_4_angry UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_wriggle_5_ouch UI work and dialogue sprites display 2021-06-13 05:20:47 -04:00
spr_wriggle_hitbox organized layers, added stage timeline, dialogue mode destroys enemies and pauses timeline 2021-06-09 04:48:21 -04:00