235 lines
8.5 KiB
Plaintext
235 lines
8.5 KiB
Plaintext
/// @function: scr_pattern_fire( _pattern, _speed, _bullet );
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/// @param _pattern {real}
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/// @param _speed {real}
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/// @param _bullet {object}
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function scr_pattern_fire( _pattern, _speed, _bullet ) {
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switch ( _pattern ) {
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case PATTERN_STREAM: {
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audio_play_sound( snd_enemy_bullet, 1, false );
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exy = instance_create_layer( x, y, "enemy", _bullet );
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with (exy) {
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speed = _speed;
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = point_direction( x, y, obj_wriggle.x, obj_wriggle.y );
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}
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if ( obj_wriggle.hyper_tier > HYPER_TIER_1 ) {
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exy = instance_create_layer( x, y, "enemy", _bullet );
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with (exy) {
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speed = _speed;
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = point_direction( x, y, obj_wriggle.x, obj_wriggle.y ) + 20;
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}
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exy = instance_create_layer( x, y, "enemy", _bullet );
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with (exy) {
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speed = _speed;
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = point_direction( x, y, obj_wriggle.x, obj_wriggle.y ) - 20;
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}
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}
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break;
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}
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case PATTERN_AIMED_WAVE: {
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audio_play_sound( snd_enemy_bullet, 1, false );
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for ( var i = 0; i < 5 + (obj_wriggle.hyper_tier * 2); i++ ) {
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exy = instance_create_layer( x, y, "enemy", _bullet );
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with (exy) {
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speed = _speed;
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = point_direction( x, y, obj_wriggle.x, obj_wriggle.y )
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- (25 + 10 * obj_wriggle.hyper_tier) + ( i * (50 + 10 * obj_wriggle.hyper_tier) / (5 + obj_wriggle.hyper_tier * 2) );
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}
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}
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break;
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}
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case PATTERN_SHOTGUN: {
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audio_play_sound( snd_enemy_bullet, 1, false );
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for ( var i = 0; i < 3 + (obj_wriggle.hyper_tier * 2); i++ ) {
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exy = instance_create_layer( x, y, "enemy", _bullet );
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with (exy) {
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speed = _speed - 1;
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = point_direction( x, y, obj_wriggle.x, obj_wriggle.y )
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- (10 + 10 * obj_wriggle.hyper_tier) + ( i * (20 + 10 * obj_wriggle.hyper_tier) / (2 + obj_wriggle.hyper_tier * 2) );
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}
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}
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for ( var i = 0; i < 3 + (obj_wriggle.hyper_tier * 2); i++ ) {
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exy = instance_create_layer( x, y, "enemy", _bullet );
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with (exy) {
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speed = _speed - .5;
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = point_direction( x, y, obj_wriggle.x, obj_wriggle.y )
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- (10 + 10 * obj_wriggle.hyper_tier) + ( i * (20 + 10 * obj_wriggle.hyper_tier) / (2 + obj_wriggle.hyper_tier * 2) );
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}
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}
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for ( var i = 0; i < 3 + (obj_wriggle.hyper_tier * 2); i++ ) {
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exy = instance_create_layer( x, y, "enemy", _bullet );
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with (exy) {
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speed = _speed;
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = point_direction( x, y, obj_wriggle.x, obj_wriggle.y )
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- (10 + 10 * obj_wriggle.hyper_tier) + ( i * (20 + 10 * obj_wriggle.hyper_tier) / (2 + obj_wriggle.hyper_tier * 2) );
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}
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}
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break;
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}
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case PATTERN_LANE: {
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audio_play_sound( snd_enemy_bullet, 1, false );
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for ( var i = 0; i < 5 + (obj_wriggle.hyper_tier * 2); i++ ) {
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exy = instance_create_layer( x, y, "enemy", _bullet );
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with (exy) {
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speed = _speed - (i / 2);
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = point_direction( x, y, obj_wriggle.x, obj_wriggle.y );
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}
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}
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break;
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}
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case PATTERN_RANDOM_BURST: {
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audio_play_sound( snd_enemy_bullet, 1, false );
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for ( var i = 0; i < 6 + (obj_wriggle.hyper_tier * 3); i++ ) {
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exy = instance_create_layer( x, y, "enemy", _bullet );
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with (exy) {
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speed = _speed + random(2);
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = irandom(360);
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}
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}
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break;
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}
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case PATTERN_RING: {
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audio_play_sound( snd_enemy_bullet, 1, false );
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for ( var i = 0; i < 12 + (obj_wriggle.hyper_tier * 6); i++ ) {
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exy = instance_create_layer( x, y, "enemy", _bullet );
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with (exy) {
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speed = _speed;
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = i * (360 / (12 + obj_wriggle.hyper_tier * 6));
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}
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}
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break;
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}
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case PATTERN_RANDOM_RING: {
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audio_play_sound( snd_enemy_bullet, 1, false );
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var j = random(4);
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for ( var i = 0; i < 24 + (obj_wriggle.hyper_tier * 3); i++ ) {
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exy = instance_create_layer( x - 50 + random(100), y - 200 + random(400), "enemy", _bullet );
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with (exy) {
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speed = _speed;
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = i * (360 / (24 + obj_wriggle.hyper_tier * 3)) + j;
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}
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}
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break;
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}
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case PATTERN_HORIZ_WALL: {
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audio_play_sound( snd_enemy_bullet, 1, false );
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var j = random(10);
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for ( var i = 0; i < 7 + (obj_wriggle.hyper_tier * 2); i++ ) {
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exy = instance_create_layer( 1280, 120 + i * (600 / (5 + obj_wriggle.hyper_tier)) + j, "enemy", _bullet );
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with (exy) {
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speed = _speed;
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = 180;
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}
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}
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break;
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}
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case PATTERN_VERT_WALL: {
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audio_play_sound( snd_enemy_bullet, 1, false );
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var j = random(10);
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for ( var i = 0; i < 10 + (obj_wriggle.hyper_tier * 2); i++ ) {
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exy = instance_create_layer( 20 + i * (1250 / (5 + obj_wriggle.hyper_tier * 2)) + j, 20, "enemy", _bullet );
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with (exy) {
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speed = _speed;
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = 270;
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}
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}
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break;
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}
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case PATTERN_RANDOM_SPRAY: {
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audio_play_sound( snd_enemy_bullet, 1, false );
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for ( var i = 0; i < 6 + (obj_wriggle.hyper_tier * 3); i++ ) {
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exy = instance_create_layer( x, y, "enemy", _bullet );
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with (exy) {
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speed = _speed + random(2);
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = 100 + random(160);
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}
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}
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break;
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}
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case PATTERN_LANE_RING: {
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audio_play_sound( snd_enemy_bullet, 1, false );
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var k = random(8);
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for ( var j = 0; j < 20 + (obj_wriggle.hyper_tier * 3); j++ ) {
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for ( var i = 0; i < 5 + (obj_wriggle.hyper_tier * 2); i++ ) {
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exy = instance_create_layer( x, y, "enemy", _bullet );
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with (exy) {
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speed = _speed - (i / 2);
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = point_direction( x, y, obj_wriggle.x, obj_wriggle.y ) + j * (360 / ( 20 + obj_wriggle.hyper_tier * 3)) + k;
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}
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}
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}
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break;
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}
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case PATTERN_SHOTGUN_RING: {
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audio_play_sound( snd_enemy_bullet, 1, false );
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var k = random(6);
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for ( var j = 0; j < 6 + (obj_wriggle.hyper_tier); j++ ) {
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for ( var i = 0; i < 3 + (obj_wriggle.hyper_tier * 2); i++ ) {
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exy = instance_create_layer( x, y, "enemy", _bullet );
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with (exy) {
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speed = _speed - 1;
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = point_direction( x, y, obj_wriggle.x, obj_wriggle.y )
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- (10 + 10 * obj_wriggle.hyper_tier) + ( i * (20 + 10 * obj_wriggle.hyper_tier) / (2 + obj_wriggle.hyper_tier * 2) )
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+ j * (360 / (6 + obj_wriggle.hyper_tier) ) + k;
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}
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}
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for ( var i = 0; i < 3 + (obj_wriggle.hyper_tier * 2); i++ ) {
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exy = instance_create_layer( x, y, "enemy", _bullet );
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with (exy) {
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speed = _speed - .5;
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = point_direction( x, y, obj_wriggle.x, obj_wriggle.y )
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- (10 + 10 * obj_wriggle.hyper_tier) + ( i * (20 + 10 * obj_wriggle.hyper_tier) / (2 + obj_wriggle.hyper_tier * 2) )
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+ j * (360 / (6 + obj_wriggle.hyper_tier) ) + k;
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}
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}
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for ( var i = 0; i < 3 + (obj_wriggle.hyper_tier * 2); i++ ) {
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exy = instance_create_layer( x, y, "enemy", _bullet );
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with (exy) {
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speed = _speed;
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = point_direction( x, y, obj_wriggle.x, obj_wriggle.y )
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- (10 + 10 * obj_wriggle.hyper_tier) + ( i * (20 + 10 * obj_wriggle.hyper_tier) / (2 + obj_wriggle.hyper_tier * 2) )
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+ j * (360 / (6 + obj_wriggle.hyper_tier) ) + k;
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}
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}
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}
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break;
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}
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case PATTERN_STREAM_RING: {
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var _x = x;
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var _y = y;
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audio_play_sound( snd_enemy_bullet, 1, false );
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for ( var i = 0; i < 15 + (obj_wriggle.hyper_tier * 5); i++ ) {
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exy = instance_create_layer( x + (lengthdir_x(150, i * (360 / (15 + obj_wriggle.hyper_tier * 5 )))),
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y + (lengthdir_y(150, i * (360 / (15 + obj_wriggle.hyper_tier * 5 )))), "enemy", _bullet );
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with (exy) {
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speed = _speed;
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friction = -.02 * obj_wriggle.hyper_tier;
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direction = point_direction( _x, _y, obj_wriggle.x, obj_wriggle.y );
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}
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}
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break;
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}
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default: {
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break;
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}
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}
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} |