41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
if (dialogue_mode) {
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if ( actor_left_sprite != -1 ) {
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draw_sprite_ext( actor_left_sprite, 0, 180, window_get_height(), 1, 1, 0, c_white, 1 - (.5 * last_active));
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}
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if ( actor_right_sprite != -1 ) {
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draw_sprite_ext( actor_right_sprite, 0, window_get_width() - 180, window_get_height(), -1, 1, 0, c_white, .5 + (.5 * last_active));
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}
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// Draw dialogue box
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draw_self();
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//TODO: Draw current active character's name
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draw_set_font(fn_dialogue_names);
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draw_set_alpha(1);
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if ( last_active == LEFT_ACTOR ) {
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draw_set_alpha(0);
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}
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draw_set_halign( fa_right );
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draw_text( 1080, 640, actor_right );
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draw_set_halign( fa_left );
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draw_set_alpha(1);
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if ( last_active == RIGHT_ACTOR ) {
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draw_set_alpha(0);
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}
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draw_text( 128, 640, actor_left );
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draw_set_alpha(1);
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//TODO: Draw current active character's text, adding one character at a time
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draw_set_font(fn_dialogue_text);
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draw_text( 145, 490, textspew );
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//TODO: If the current text has reached completion, draw an arrow in the corner
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if (text_advance_ready == TEXT_READY) {
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loopdoop++;
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draw_sprite( spr_text_arrow, round((loopdoop % 160) / 20), 1088, 608 );
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}
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} |