charge_timer--; if (hp <= 0) { with (obj_enemy_bullet_parent) { instance_destroy(); } if ( current_phase < phases ) { current_phase++; hp = phase_hp[current_phase]; charge_timer = BOSS_CHARGE_TIME; phase_mode = MODE_CHARGE; audio_play_sound( snd_boss_spellbreak, 1, false ); } else { instance_destroy(); } } //attack patterns if ( phase_mode == MODE_ACTIVE ) { invuln = false; if ( obj_wriggle.emergency ) { charge_timer++ //stop shooting } else if ( !obj_wriggle.emergency ) { y += (( abs(charge_timer) % 60 ) - 30 ) / 30; } } //animations in-between phases if ( phase_mode == MODE_CHARGE ) { invuln = true; if ( !charge_timer ) { phase_mode = MODE_ACTIVE; } } //dialogue if ( phase_mode == MODE_CHAT ) { invuln = true; if ( !obj_dialogue.dialogue_mode ) { charge_timer = BOSS_CHARGE_TIME; phase_mode = MODE_CHARGE; } } //jumping on-screen if ( phase_mode == MODE_APPROACH ) { invuln = true; hspeed = (15 - min( 15, (BOSS_APPROACH_TIME - charge_timer) / 2 ) ) * face_dir; vspeed = 15 - min( 15, (BOSS_APPROACH_TIME - charge_timer) / 2 ); image_angle += 24; if ( !charge_timer ) { if ( file_exists( stagename + "_" + bossname + "_dialogue.txt" ) ) { // "stage#_bossname_dialogue.txt" scr_dialogue_start( stagename + "_" + bossname + "_dialogue.txt" ); phase_mode = MODE_CHAT; } else { charge_timer = BOSS_CHARGE_TIME; phase_mode = MODE_CHARGE; } } }