effect_create_below(ef_ring, x, y, 2, c_orange); effect_create_below(ef_ellipse, x, y, 2, c_fuchsia); effect_create_below(ef_firework, x, y, 2, c_yellow); effect_create_below(ef_smokeup, x, y, 2, c_silver); audio_play_sound(snd_boss_destroy, 10, false); obj_stage_controller.timeline_running = true;