/// @function scr_initialize(); //define global constants #macro TEXT_LOADING -1 #macro TEXT_TYPING 0 #macro TEXT_READY 1 #macro EMOTE_NEUTRAL 0 #macro EMOTE_HAPPY 1 #macro EMOTE_SAD 2 #macro EMOTE_CONFUSED 3 #macro EMOTE_ANGRY 4 #macro EMOTE_OUCH 5 #macro LEFT_ACTOR 0 #macro RIGHT_ACTOR 1 #macro BOUNDARY_LEFT 32 #macro BOUNDARY_RIGHT 1248 #macro BOUNDARY_TOP 132 #macro BOUNDARY_BOTTOM 656 #macro SPAWN_X 120 #macro SPAWN_Y 360 #macro LEFT -1 #macro RIGHT 1 #macro TOP -1 #macro BOTTOM 1 #macro LIVES_INIT 3 #macro LIVES_MAX 5 #macro BOMBS_INIT 3 #macro BOMBS_MAX 5 #macro HYPER_INIT 0 #macro HYPER_COST 100 #macro HYPER_MAX 300 #macro DEATHBOMB_WINDOW 40 #macro RESPAWN_TIMER 60 #macro RESPAWN_INVULN 120 #macro FOCUS_SPEED 2 #macro UNFOC_SPEED 5 #macro HYPER_INACTIVE 0 #macro HYPER_TIER_1 1 #macro HYPER_TIER_2 2 #macro HYPER_TIER_3 3 #macro OPTION_FORWARD 100 #macro OPTION_SIDE_UNFOC 100 #macro OPTION_SIDE_FOCUS 20 #macro SHOT_DELAY 3 #macro SHOT_PLAYER_DAMAGE 5 #macro SHOT_PLAYER_SPEED 20 #macro SHOT_OPTION_DAMAGE 1 #macro SHOT_OPTION_SPEED 20 #macro PATTERN_STREAM 0 #macro PATTERN_AIMED_WAVE 1 #macro PATTERN_SHOTGUN 2 #macro PATTERN_LANE 3 #macro PATTERN_RANDOM_BURST 4 #macro PATTERN_RING 5 #macro PATTERN_RANDOM_RING 6 #macro PATTERN_HORIZ_WALL 7 #macro PATTERN_VERT_WALL 8 #macro PATTERN_RANDOM_SPRAY 9 #macro PATTERN_LANE_RING 10 #macro PATTERN_SHOTGUN_RING 11 #macro PATTERN_STREAM_RING 12 #macro MODE_APPROACH 0 #macro MODE_CHAT 1 #macro MODE_CHARGE 2 #macro MODE_ACTIVE 3 #macro BOSS_CHARGE_TIME 120 #macro BOSS_APPROACH_TIME 30 #macro SCORE_READ 0 #macro SCORE_WRITE 1 #macro SCORE_INIT 2 #macro SCORE_ZERO 0 #macro SCORE_BULLET_VALUE 100 #macro SCORE_ENEMY_VALUE 10000 #macro SCORE_GRAZE_VALUE 10 function scr_initialize() { randomize(); scr_scores( SCORE_INIT ); }