draw_set_color( make_color_rgb( color_current, color_current, color_current ) ); if ( obj_wriggle.emergency) { draw_set_color( make_color_rgb( 0, color_current, color_current ) ); } gpu_set_blendmode( bm_subtract ); draw_rectangle(-1, -1, window_get_width() + 1, window_get_height() + 1, false); gpu_set_blendmode( bm_normal ); draw_set_color( c_white );