draw_sprite_ext( spr_wriggle, image_index, x, y, face_dir, 1, 0, c_white, 1 * ( max( 1, recovery ) % 3 ) ); draw_sprite_ext( spr_wriggle_hitbox, 0, x, y, 2, 2, hitbox_rotator, c_white, .75); draw_sprite_ext( spr_wriggle_hitbox, 0, x, y, 1, 1, -hitbox_rotator, c_white, 1);