lives_current = LIVES_INIT; bombs_current = BOMBS_INIT; hyper_current = HYPER_INIT; face_dir = RIGHT; hitbox_rotator = 0; bombing = 0; invuln = 0; recovery = 0; emergency = 0; hyper_time = 0; hyper_tier = 0; h_move = 0; v_move = 0; var top_option = instance_create_layer(x,y,"Instances", obj_options); with (top_option) { side_modifier = TOP; } var bottom_option = instance_create_layer(x,y,"Instances", obj_options); with (bottom_option) { side_modifier = BOTTOM; }