if (dialogue_mode) { //TODO: Draw left active character, transparent if "last active" // draw_sprite_ext( actor_left //TODO: Draw right active character, transparent if "last active" // draw_sprite_ext( actor_right draw_text( 128, 320, actor_left_emote ); draw_text( 1000, 320, actor_right_emote ); // Draw dialogue box draw_self(); //TODO: Draw current active character's name draw_set_alpha(1); if ( last_active == LEFT ) { draw_set_alpha(.5); } draw_set_halign( fa_right ); draw_text( 1080, 640, actor_right ); draw_set_halign( fa_left ); draw_set_alpha(1); if ( last_active == RIGHT ) { draw_set_alpha(.5); } draw_text( 128, 640, actor_left ); draw_set_alpha(1); //TODO: Draw current active character's text, adding one character at a time draw_text( 128, 480, textspew ); //TODO: If the current text has reached completion, draw an arrow in the corner if (text_advance_ready == TEXT_READY) { loopdoop++; draw_sprite( spr_text_arrow, round((loopdoop % 160) / 20), 1088, 608 ); } }