for( var i = 0; i < window_get_width() / 64; i++ ) { draw_sprite(spr_UI_backdrop, 0, i * 64, 0); } draw_sprite_ext(spr_UI_wriggle, 0, 0, 2, 2, 2, 0, c_white, 1); for( var i = 1; i < obj_wriggle.lives_current; i++ ) { draw_sprite(spr_UI_life, 0, 210 + (50 * i), 50 + (20 * ((i-1) % 2))); } for( var i = 0; i < obj_wriggle.bombs_current; i++ ) { draw_sprite(spr_UI_bomb, 0, 650 + (50 * i), 50 + (20 * (i % 2))); } draw_sprite_part(spr_UI_hyper_fill, sprite_looper % 12, 0, 0, 122 * ((obj_wriggle.hyper_current % 100) / 100), 12, 910, 67 ); draw_sprite(spr_UI_hyper_bar, 0, 907, 64); for( var i = 1; i <= (obj_wriggle.hyper_current / 100); i++) { draw_sprite(spr_UI_hyper, 0, 990 + (50 * i), 50 + (20 * ((i-1) % 2))); } draw_set_font(fn_GUI); draw_set_color(c_black); draw_text( 135 - 1, 18 - 1, "Lives: " ); draw_text( 525 - 1, 18 - 1, "Spell: " ); draw_text( 910 - 1, 18 - 1, "Shine: " ); draw_text( 135 - 1, 18 + 1, "Lives: " ); draw_text( 525 - 1, 18 + 1, "Spell: " ); draw_text( 910 - 1, 18 + 1, "Shine: " ); draw_text( 135 + 1, 18 - 1, "Lives: " ); draw_text( 525 + 1, 18 - 1, "Spell: " ); draw_text( 910 + 1, 18 - 1, "Shine: " ); draw_text( 135 + 1, 18 + 1, "Lives: " ); draw_text( 525 + 1, 18 + 1, "Spell: " ); draw_text( 910 + 1, 18 + 1, "Shine: " ); draw_set_color(c_white); draw_text( 135, 18, "Lives: " ); draw_text( 525, 18, "Spell: " ); draw_text( 910, 18, "Shine: " );