dialogue_mode = false; textspew = ""; texttarget = ""; textload = ""; spewlength = 0; actor_left = ""; actor_left_emote = EMOTE_NEUTRAL; actor_left_sprite = -1; actor_right = ""; actor_right_emote = EMOTE_NEUTRAL; actor_right_sprite = -1; last_active = LEFT_ACTOR; text_advance_ready = TEXT_LOADING; name_test = ds_queue_create(); text_test = ds_queue_create(); active_test = ds_queue_create(); emote_test = ds_queue_create(); loopdoop = 0;