added player shot
This commit is contained in:
parent
7209fc19a8
commit
fa431800c7
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@ -0,0 +1,37 @@
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{
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"spriteId": {
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"name": "spr_option_shot",
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"path": "sprites/spr_option_shot/spr_option_shot.yy",
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},
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"solid": false,
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"visible": true,
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"spriteMaskId": null,
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"persistent": false,
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"parentObjectId": {
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"name": "obj_player_shot",
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"path": "objects/obj_player_shot/obj_player_shot.yy",
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},
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"physicsObject": false,
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"physicsSensor": false,
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"physicsShape": 1,
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"physicsGroup": 1,
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"physicsDensity": 0.5,
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"physicsRestitution": 0.1,
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"physicsLinearDamping": 0.1,
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"physicsAngularDamping": 0.1,
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"physicsFriction": 0.2,
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"physicsStartAwake": true,
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"physicsKinematic": false,
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"physicsShapePoints": [],
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"eventList": [],
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"properties": [],
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"overriddenProperties": [],
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"parent": {
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"name": "thpj3",
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"path": "thpj3.yyp",
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},
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"resourceVersion": "1.0",
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"name": "obj_option_shot",
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"tags": [],
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"resourceType": "GMObject",
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}
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@ -0,0 +1,34 @@
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{
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"spriteId": {
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"name": "spr_player_shot",
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"path": "sprites/spr_player_shot/spr_player_shot.yy",
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},
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"solid": false,
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"visible": true,
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"spriteMaskId": null,
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"persistent": false,
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"parentObjectId": null,
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"physicsObject": false,
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"physicsSensor": false,
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"physicsShape": 1,
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"physicsGroup": 1,
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"physicsDensity": 0.5,
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"physicsRestitution": 0.1,
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"physicsLinearDamping": 0.1,
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"physicsAngularDamping": 0.1,
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"physicsFriction": 0.2,
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"physicsStartAwake": true,
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"physicsKinematic": false,
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"physicsShapePoints": [],
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"eventList": [],
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"properties": [],
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"overriddenProperties": [],
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"parent": {
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"name": "thpj3",
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"path": "thpj3.yyp",
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},
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"resourceVersion": "1.0",
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"name": "obj_player_shot",
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"tags": [],
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"resourceType": "GMObject",
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}
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@ -2,7 +2,7 @@ if ( keyboard_check( vk_shift ) ) {
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x_target = obj_wriggle.x + ( obj_wriggle.face_dir * OPTION_FORWARD );
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y_target = obj_wriggle.y + ( side_modifier * OPTION_SIDE_FOCUS );
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} else {
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x_target = obj_wriggle.x;
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x_target = obj_wriggle.x + ( obj_wriggle.face_dir * OPTION_FORWARD * .75 );
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y_target = obj_wriggle.y + ( side_modifier * OPTION_SIDE_UNFOC );
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}
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@ -0,0 +1,3 @@
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if ( x > BOUNDARY_RIGHT + 128 || x < BOUNDARY_LEFT - 128 || y > BOUNDARY_BOTTOM + 128 || y < BOUNDARY_TOP - 128 ) {
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instance_destroy();
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}
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@ -0,0 +1,36 @@
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{
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"spriteId": {
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"name": "spr_player_shot",
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"path": "sprites/spr_player_shot/spr_player_shot.yy",
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},
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"solid": false,
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"visible": true,
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"spriteMaskId": null,
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"persistent": false,
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"parentObjectId": null,
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"physicsObject": false,
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"physicsSensor": false,
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"physicsShape": 1,
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"physicsGroup": 1,
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"physicsDensity": 0.5,
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"physicsRestitution": 0.1,
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"physicsLinearDamping": 0.1,
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"physicsAngularDamping": 0.1,
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"physicsFriction": 0.2,
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"physicsStartAwake": true,
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"physicsKinematic": false,
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"physicsShapePoints": [],
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"eventList": [
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{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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],
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"properties": [],
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"overriddenProperties": [],
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"parent": {
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"name": "thpj3",
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"path": "thpj3.yyp",
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},
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"resourceVersion": "1.0",
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"name": "obj_player_shot",
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"tags": [],
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"resourceType": "GMObject",
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}
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@ -13,13 +13,14 @@ hyper_time = 0;
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hyper_tier = 0;
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h_move = 0;
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v_move = 0;
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shoot_delay = 0;
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var top_option = instance_create_layer(x,y,"Instances", obj_options);
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top_option = instance_create_layer(x,y,"Instances", obj_options);
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with (top_option) {
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side_modifier = TOP;
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}
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var bottom_option = instance_create_layer(x,y,"Instances", obj_options);
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bottom_option = instance_create_layer(x,y,"Instances", obj_options);
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with (bottom_option) {
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side_modifier = BOTTOM;
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}
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@ -4,6 +4,7 @@ invuln--;
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recovery--;
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emergency--;
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hyper_time--;
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shoot_delay--;
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h_move = 0;
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v_move = 0;
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@ -107,6 +108,42 @@ if ( !emergency && !recovery ) {
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face_dir = RIGHT;
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}
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if ( input_shot_left || input_shot_right ) {
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//TODO: shoot in facing direction
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if ( shoot_delay <= 0 ) {
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shoot_delay = SHOT_DELAY;
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var shooty = instance_create_layer( x + (face_dir * 10), y + (TOP * 10), "Instances", obj_player_shot);
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with (shooty) {
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face_dir = other.face_dir;
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damage = SHOT_PLAYER_DAMAGE;
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speed = SHOT_PLAYER_SPEED;
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direction = 270 + (90 * face_dir);
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image_angle = direction;
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}
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var shooty = instance_create_layer( x + (face_dir * 10), y + (BOTTOM * 10), "Instances", obj_player_shot);
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with (shooty) {
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face_dir = other.face_dir;
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damage = SHOT_PLAYER_DAMAGE;
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speed = SHOT_PLAYER_SPEED;
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direction = 270 + (90 * face_dir);
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image_angle = direction;
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}
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for (var i = 0; i < 40; i += 10) {
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var shotia = instance_create_layer( top_option.x, top_option.y, "Instances", obj_option_shot);
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with (shotia) {
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face_dir = other.face_dir;
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damage = SHOT_OPTION_DAMAGE;
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speed = SHOT_OPTION_SPEED;
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direction = point_direction( other.x, other.y, other.top_option.x, other.top_option.y ) - (i * face_dir);
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image_angle = direction;
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}
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var shotia = instance_create_layer( bottom_option.x, bottom_option.y, "Instances", obj_option_shot);
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with (shotia) {
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face_dir = other.face_dir;
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damage = SHOT_OPTION_DAMAGE;
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speed = SHOT_OPTION_SPEED;
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direction = point_direction( other.x, other.y, other.bottom_option.x, other.bottom_option.y ) + (i * face_dir);
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image_angle = direction;
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}
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}
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}
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}
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}
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@ -13,6 +13,10 @@
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#macro LEFT_ACTOR 0
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#macro RIGHT_ACTOR 1
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#macro BOUNDARY_LEFT 32
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#macro BOUNDARY_RIGHT 1248
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#macro BOUNDARY_TOP 32
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#macro BOUNDARY_BOTTOM 688
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#macro LEFT -1
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#macro RIGHT 1
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@ -34,16 +38,15 @@
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#macro HYPER_TIER_2 2
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#macro HYPER_TIER_3 3
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#macro BOUNDARY_LEFT 32
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#macro BOUNDARY_RIGHT 1248
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#macro BOUNDARY_TOP 32
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#macro BOUNDARY_BOTTOM 688
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#macro OPTION_FORWARD 100
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#macro OPTION_SIDE_UNFOC 100
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#macro OPTION_SIDE_FOCUS 20
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#macro SHOT_DELAY 3
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#macro SHOT_PLAYER_DAMAGE 5
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#macro SHOT_PLAYER_SPEED 20
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#macro SHOT_OPTION_DAMAGE 1
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#macro SHOT_OPTION_SPEED 20
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function scr_initialize() {
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randomize();
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"parent": {"name":"spr_player_shot","path":"sprites/spr_player_shot/spr_player_shot.yy",},
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"resourceVersion": "1.3",
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"name": "spr_player_shot",
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"tags": [],
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},
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"layers": [
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"path": "thpj3.yyp",
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},
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"resourceVersion": "1.0",
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"name": "spr_player_shot",
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"tags": [],
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"resourceType": "GMSprite",
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}
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@ -0,0 +1,79 @@
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|||
{
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"type": 0,
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"xorigin": 32,
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"yorigin": 32,
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"eventToFunction": {},
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"parent": {"name":"spr_player_shot12","path":"sprites/spr_player_shot12/spr_player_shot12.yy",},
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"name": "spr_player_shot",
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"path": "thpj3.yyp",
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},
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"resourceVersion": "1.0",
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"name": "spr_player_shot12",
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"tags": [],
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"resourceType": "GMSprite",
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}
|
|
@ -3,9 +3,11 @@
|
|||
{"id":{"name":"fn_disclaimer","path":"fonts/fn_disclaimer/fn_disclaimer.yy",},"order":1,},
|
||||
{"id":{"name":"fn_title_text","path":"fonts/fn_title_text/fn_title_text.yy",},"order":0,},
|
||||
{"id":{"name":"obj_options","path":"objects/obj_options/obj_options.yy",},"order":15,},
|
||||
{"id":{"name":"spr_player_shot","path":"sprites/spr_player_shot/spr_player_shot.yy",},"order":18,},
|
||||
{"id":{"name":"obj_disclaimer","path":"objects/obj_disclaimer/obj_disclaimer.yy",},"order":2,},
|
||||
{"id":{"name":"spr_wriggle_hitbox","path":"sprites/spr_wriggle_hitbox/spr_wriggle_hitbox.yy",},"order":9,},
|
||||
{"id":{"name":"obj_title_moon","path":"objects/obj_title_moon/obj_title_moon.yy",},"order":1,},
|
||||
{"id":{"name":"obj_option_shot","path":"objects/obj_option_shot/obj_option_shot.yy",},"order":21,},
|
||||
{"id":{"name":"spr_title_star","path":"sprites/spr_title_star/spr_title_star.yy",},"order":7,},
|
||||
{"id":{"name":"scr_dialogue_start","path":"scripts/scr_dialogue_start/scr_dialogue_start.yy",},"order":10,},
|
||||
{"id":{"name":"rm_disclaimer","path":"rooms/rm_disclaimer/rm_disclaimer.yy",},"order":3,},
|
||||
|
@ -14,9 +16,12 @@
|
|||
{"id":{"name":"obj_wriggle","path":"objects/obj_wriggle/obj_wriggle.yy",},"order":11,},
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{"id":{"name":"spr_title_bg","path":"sprites/spr_title_bg/spr_title_bg.yy",},"order":5,},
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{"id":{"name":"spr_wriggle","path":"sprites/spr_wriggle/spr_wriggle.yy",},"order":14,},
|
||||
{"id":{"name":"obj_player_shot","path":"objects/obj_player_shot/obj_player_shot.yy",},"order":17,},
|
||||
{"id":{"name":"spr_option_shot","path":"sprites/spr_option_shot/spr_option_shot.yy",},"order":19,},
|
||||
{"id":{"name":"Room3","path":"rooms/Room3/Room3.yy",},"order":6,},
|
||||
{"id":{"name":"spr_title_title","path":"sprites/spr_title_title/spr_title_title.yy",},"order":8,},
|
||||
{"id":{"name":"scr_initialize","path":"scripts/scr_initialize/scr_initialize.yy",},"order":12,},
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||||
{"id":{"name":"spr_player_shot12","path":"sprites/spr_player_shot12/spr_player_shot12.yy",},"order":20,},
|
||||
{"id":{"name":"spr_text_arrow","path":"sprites/spr_text_arrow/spr_text_arrow.yy",},"order":1,},
|
||||
{"id":{"name":"fn_contact","path":"fonts/fn_contact/fn_contact.yy",},"order":0,},
|
||||
{"id":{"name":"spr_title_moon","path":"sprites/spr_title_moon/spr_title_moon.yy",},"order":6,},
|
||||
|
|
Loading…
Reference in New Issue