added player shot

This commit is contained in:
magicalfeyfenny 2021-06-06 21:31:55 -04:00
parent 7209fc19a8
commit fa431800c7
19 changed files with 482 additions and 10 deletions

View File

@ -0,0 +1,37 @@
{
"spriteId": {
"name": "spr_option_shot",
"path": "sprites/spr_option_shot/spr_option_shot.yy",
},
"solid": false,
"visible": true,
"spriteMaskId": null,
"persistent": false,
"parentObjectId": {
"name": "obj_player_shot",
"path": "objects/obj_player_shot/obj_player_shot.yy",
},
"physicsObject": false,
"physicsSensor": false,
"physicsShape": 1,
"physicsGroup": 1,
"physicsDensity": 0.5,
"physicsRestitution": 0.1,
"physicsLinearDamping": 0.1,
"physicsAngularDamping": 0.1,
"physicsFriction": 0.2,
"physicsStartAwake": true,
"physicsKinematic": false,
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"properties": [],
"overriddenProperties": [],
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"name": "thpj3",
"path": "thpj3.yyp",
},
"resourceVersion": "1.0",
"name": "obj_option_shot",
"tags": [],
"resourceType": "GMObject",
}

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@ -0,0 +1,34 @@
{
"spriteId": {
"name": "spr_player_shot",
"path": "sprites/spr_player_shot/spr_player_shot.yy",
},
"solid": false,
"visible": true,
"spriteMaskId": null,
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"tags": [],
"resourceType": "GMObject",
}

View File

@ -2,7 +2,7 @@ if ( keyboard_check( vk_shift ) ) {
x_target = obj_wriggle.x + ( obj_wriggle.face_dir * OPTION_FORWARD ); x_target = obj_wriggle.x + ( obj_wriggle.face_dir * OPTION_FORWARD );
y_target = obj_wriggle.y + ( side_modifier * OPTION_SIDE_FOCUS ); y_target = obj_wriggle.y + ( side_modifier * OPTION_SIDE_FOCUS );
} else { } else {
x_target = obj_wriggle.x; x_target = obj_wriggle.x + ( obj_wriggle.face_dir * OPTION_FORWARD * .75 );
y_target = obj_wriggle.y + ( side_modifier * OPTION_SIDE_UNFOC ); y_target = obj_wriggle.y + ( side_modifier * OPTION_SIDE_UNFOC );
} }

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@ -0,0 +1,3 @@
if ( x > BOUNDARY_RIGHT + 128 || x < BOUNDARY_LEFT - 128 || y > BOUNDARY_BOTTOM + 128 || y < BOUNDARY_TOP - 128 ) {
instance_destroy();
}

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@ -0,0 +1,36 @@
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"spriteId": {
"name": "spr_player_shot",
"path": "sprites/spr_player_shot/spr_player_shot.yy",
},
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"physicsAngularDamping": 0.1,
"physicsFriction": 0.2,
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},
"resourceVersion": "1.0",
"name": "obj_player_shot",
"tags": [],
"resourceType": "GMObject",
}

View File

@ -13,13 +13,14 @@ hyper_time = 0;
hyper_tier = 0; hyper_tier = 0;
h_move = 0; h_move = 0;
v_move = 0; v_move = 0;
shoot_delay = 0;
var top_option = instance_create_layer(x,y,"Instances", obj_options); top_option = instance_create_layer(x,y,"Instances", obj_options);
with (top_option) { with (top_option) {
side_modifier = TOP; side_modifier = TOP;
} }
var bottom_option = instance_create_layer(x,y,"Instances", obj_options); bottom_option = instance_create_layer(x,y,"Instances", obj_options);
with (bottom_option) { with (bottom_option) {
side_modifier = BOTTOM; side_modifier = BOTTOM;
} }

View File

@ -4,6 +4,7 @@ invuln--;
recovery--; recovery--;
emergency--; emergency--;
hyper_time--; hyper_time--;
shoot_delay--;
h_move = 0; h_move = 0;
v_move = 0; v_move = 0;
@ -107,6 +108,42 @@ if ( !emergency && !recovery ) {
face_dir = RIGHT; face_dir = RIGHT;
} }
if ( input_shot_left || input_shot_right ) { if ( input_shot_left || input_shot_right ) {
//TODO: shoot in facing direction if ( shoot_delay <= 0 ) {
shoot_delay = SHOT_DELAY;
var shooty = instance_create_layer( x + (face_dir * 10), y + (TOP * 10), "Instances", obj_player_shot);
with (shooty) {
face_dir = other.face_dir;
damage = SHOT_PLAYER_DAMAGE;
speed = SHOT_PLAYER_SPEED;
direction = 270 + (90 * face_dir);
image_angle = direction;
}
var shooty = instance_create_layer( x + (face_dir * 10), y + (BOTTOM * 10), "Instances", obj_player_shot);
with (shooty) {
face_dir = other.face_dir;
damage = SHOT_PLAYER_DAMAGE;
speed = SHOT_PLAYER_SPEED;
direction = 270 + (90 * face_dir);
image_angle = direction;
}
for (var i = 0; i < 40; i += 10) {
var shotia = instance_create_layer( top_option.x, top_option.y, "Instances", obj_option_shot);
with (shotia) {
face_dir = other.face_dir;
damage = SHOT_OPTION_DAMAGE;
speed = SHOT_OPTION_SPEED;
direction = point_direction( other.x, other.y, other.top_option.x, other.top_option.y ) - (i * face_dir);
image_angle = direction;
}
var shotia = instance_create_layer( bottom_option.x, bottom_option.y, "Instances", obj_option_shot);
with (shotia) {
face_dir = other.face_dir;
damage = SHOT_OPTION_DAMAGE;
speed = SHOT_OPTION_SPEED;
direction = point_direction( other.x, other.y, other.bottom_option.x, other.bottom_option.y ) + (i * face_dir);
image_angle = direction;
}
}
}
} }
} }

View File

@ -13,6 +13,10 @@
#macro LEFT_ACTOR 0 #macro LEFT_ACTOR 0
#macro RIGHT_ACTOR 1 #macro RIGHT_ACTOR 1
#macro BOUNDARY_LEFT 32
#macro BOUNDARY_RIGHT 1248
#macro BOUNDARY_TOP 32
#macro BOUNDARY_BOTTOM 688
#macro LEFT -1 #macro LEFT -1
#macro RIGHT 1 #macro RIGHT 1
@ -34,16 +38,15 @@
#macro HYPER_TIER_2 2 #macro HYPER_TIER_2 2
#macro HYPER_TIER_3 3 #macro HYPER_TIER_3 3
#macro BOUNDARY_LEFT 32
#macro BOUNDARY_RIGHT 1248
#macro BOUNDARY_TOP 32
#macro BOUNDARY_BOTTOM 688
#macro OPTION_FORWARD 100 #macro OPTION_FORWARD 100
#macro OPTION_SIDE_UNFOC 100 #macro OPTION_SIDE_UNFOC 100
#macro OPTION_SIDE_FOCUS 20 #macro OPTION_SIDE_FOCUS 20
#macro SHOT_DELAY 3
#macro SHOT_PLAYER_DAMAGE 5
#macro SHOT_PLAYER_SPEED 20
#macro SHOT_OPTION_DAMAGE 1
#macro SHOT_OPTION_SPEED 20
function scr_initialize() { function scr_initialize() {
randomize(); randomize();

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View File

@ -3,9 +3,11 @@
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