2021-06-05 01:58:44 -07:00
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lives_current = LIVES_INIT;
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bombs_current = BOMBS_INIT;
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hyper_current = HYPER_INIT;
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face_dir = RIGHT;
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hitbox_rotator = 0;
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bombing = 0;
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2021-06-07 01:52:09 -07:00
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invuln = false;
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respawn = 0;
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2021-06-05 01:58:44 -07:00
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recovery = 0;
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emergency = 0;
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hyper_time = 0;
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hyper_tier = 0;
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h_move = 0;
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2021-06-06 01:19:04 -07:00
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v_move = 0;
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2021-06-06 18:31:55 -07:00
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shoot_delay = 0;
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2021-06-07 01:52:09 -07:00
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x = SPAWN_X;
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y = SPAWN_Y;
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2021-06-06 01:19:04 -07:00
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2021-06-09 01:48:21 -07:00
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top_option = instance_create_layer(x,y,"player", obj_options);
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2021-06-06 01:19:04 -07:00
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with (top_option) {
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side_modifier = TOP;
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}
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2021-06-09 01:48:21 -07:00
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bottom_option = instance_create_layer(x,y,"player", obj_options);
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2021-06-06 01:19:04 -07:00
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with (bottom_option) {
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side_modifier = BOTTOM;
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2021-06-09 01:48:21 -07:00
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}
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testtext = 1000;
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