for( var i = 0; i <  window_get_width() / 64; i++ ) {
	draw_sprite(spr_UI_backdrop, 0, i * 64, 0);
}

draw_sprite_ext(spr_UI_wriggle, 0, 0, 2, 2, 2, 0, c_white, 1);

for( var i = 1; i < obj_wriggle.lives_current; i++ ) {
	draw_sprite(spr_UI_life, 0, 210 + (50 * i), 50 + (20 * ((i-1) % 2)));
}

for( var i = 0; i < obj_wriggle.bombs_current; i++ ) {
	draw_sprite(spr_UI_bomb, 0, 650 + (50 * i), 50 + (20 * (i % 2)));
}

draw_sprite_part(spr_UI_hyper_fill, sprite_looper % 12, 0, 0, 122 * ((obj_wriggle.hyper_current % 100) / 100), 12, 910, 67 );
draw_sprite(spr_UI_hyper_bar, 0, 907, 64);
for( var i = 1; i <= (obj_wriggle.hyper_current / 100); i++) {
	draw_sprite(spr_UI_hyper, 0, 990 + (50 * i), 50 + (20 * ((i-1) % 2)));
}

draw_set_font(fn_GUI);
draw_set_color(c_black);
draw_text( 135 - 1, 18 - 1, "Lives: " );
draw_text( 525 - 1, 18 - 1, "Spell: " );
draw_text( 910 - 1, 18 - 1, "Shine: " );
draw_text( 135 - 1, 18 + 1, "Lives: " );
draw_text( 525 - 1, 18 + 1, "Spell: " );
draw_text( 910 - 1, 18 + 1, "Shine: " );
draw_text( 135 + 1, 18 - 1, "Lives: " );
draw_text( 525 + 1, 18 - 1, "Spell: " );
draw_text( 910 + 1, 18 - 1, "Shine: " );
draw_text( 135 + 1, 18 + 1, "Lives: " );
draw_text( 525 + 1, 18 + 1, "Spell: " );
draw_text( 910 + 1, 18 + 1, "Shine: " );
draw_set_color(c_white);
draw_text( 135, 18, "Lives: " );
draw_text( 525, 18, "Spell: " );
draw_text( 910, 18, "Shine: " );