thsj2022/objects/obj_title/Step_0.gml

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title_switch_timer -= 1;
if (title_switch_timer <= 0 && title_mode == TITLE_MODE_START_FADEIN ) {
title_mode = TITLE_MODE_START_READY;
}
if ( title_mode == TITLE_MODE_START_READY ) {
var input = scr_input_get(INPUT_ANY);
if (input) {
title_switch_timer = 50;
title_mode = TITLE_MODE_MENU_FADEIN;
}
}
if (title_switch_timer <= 0 && title_mode == TITLE_MODE_MENU_FADEIN ) {
title_mode = TITLE_MODE_MENU_READY;
}
if (title_mode == TITLE_MODE_MENU_READY ) {
menu_wait--;
var input_up = scr_input_get( INPUT_UP );
var input_down = scr_input_get( INPUT_DOWN );
var input_select = ( scr_input_get( INPUT_SHOT_LEFT ) || scr_input_get(INPUT_SHOT_RIGHT) );
if (input_up ) {
if (menu_wait < 0) {
menu_position--;
if (menu_position <= 0) {
menu_position = TITLE_MENU_CHOICES;
}
menu_wait = 30;
}
}
if (input_down) {
if (menu_wait < 0) {
menu_position++;
if (menu_position > TITLE_MENU_CHOICES ) {
menu_position = 1;
}
menu_wait = 30;
}
}
if ( input_select ) {
switch (menu_position) {
case TITLE_MENU_CHOICE_NEW_GAME: {
room_goto_next();
break;
}
case TITLE_MENU_CHOICE_EXIT_GAME: {
game_end();
break;
}
default: {
break;
}
}
}
}