thsj2022/objects/obj_enemy_parent/Step_0.gml

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image_index = (direction + 22.5) / 45;
if (direction + 22.5 >= 360 ) {
image_index = 0;
}
if (hp <= 0) {
instance_destroy();
}
if (!place_meeting( x + lengthdir_x( dspeed, direction ), y, obj_wall ) ) {
x += lengthdir_x( dspeed, direction );
}
if (!place_meeting( x, y + lengthdir_y( dspeed, direction ), obj_wall ) ) {
y += lengthdir_y( dspeed, direction );
}
depth = -y;