thsj2022/objects/obj_player_cirno/Collision_obj_powerup.gml

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switch ( ceil(other.image_index) ) { case PLAYER_POWERUP_FLAMES: {
powerup_ammo = 500;
powerup = PLAYER_POWERUP_FLAMES;
break;
}
case PLAYER_POWERUP_LASER: {
powerup_ammo = 50;
powerup = PLAYER_POWERUP_LASER;
break;
}
case PLAYER_POWERUP_MISSILE: {
powerup_ammo = 200;
powerup = PLAYER_POWERUP_MISSILE;
break;
}
default: {
break;
}
}
with (other) {
instance_destroy();
}