if ( global.cutscene_mode ) { target = instance_nearest(x, y, obj_cutscene_camera); } else { target = obj_marisa; } if ( instance_exists(target) ) { target_camera_x = target.x; target_camera_y = target.y; } x = x + lengthdir_x( abs(0.2 * (target.x - x)), point_direction(x, y, target.x, target.y) ); y = y + lengthdir_y( abs(0.2 * (target.y - y)), point_direction(x, y, target.x, target.y) );