if (invuln <= 0) { hp -= 1; invuln = 90; target_speed = 12; dspeed = 12; target_direction = point_direction(other.x,other.y,x,y); direction = target_direction; audio_play_sound(snd_ow, 10, false); } if (hp < 1) { global.cutscene_mode = false; global.cutscene_number = CUTSCENE_NOSCENE; global.dialogue_mode = false; room_goto(rm_game); }