if (attack_timer > 90) { draw_sprite_ext(spr_dropshadow, 0, x, y + 80, 2, 2, 0, c_white, 1); draw_self(); } if (attack_timer < 90 ) { draw_set_alpha(0.25); draw_set_color(c_orange); draw_circle( attack_x, attack_y, 120, false); draw_set_alpha(1); draw_circle( attack_x, attack_y, 120, true); } if (attacking) { draw_set_alpha(0.25); draw_set_color(c_red); draw_circle(x, y, 120, false); draw_set_alpha(1); draw_circle(x, y, 120, true); }