// Inherit the parent event event_inherited(); hp = 100; image_xscale = 2; image_yscale = 2; slam_collide = ds_list_create(); direction = random(360); change_timer = 60 + random(120); attack_timer = 120 + random(300); dspeed = 0.1 + random(0.5); attack_x = 0; attack_y = 0; attacking = 0; soundplayed = false;