obj_player_cirno.lasso_chaining = 300; obj_player_cirno.lasso_chain += 5 + (obj_player_cirno.chain_rank * 2); obj_player_cirno.score_current += 20000 * obj_player_cirno.lasso_chain * obj_player_cirno.chain_rank; obj_player_cirno.game_timer += 300; if (obj_player_cirno.game_timer > 3600) { obj_player_cirno.game_timer = 3600; } effect_create_above(ef_flare, x, y, 1, make_color_rgb(irandom(255), irandom(255), irandom(255))); audio_play_sound(snd_enemy_destroy, 10, false);