title_xscale = 1 / max(1, fade_in_time ); title_yscale = 1 / max(1, fade_in_time ); title_angle = 10 * dsin( fade_in_time ); fade_in_time -= 1; title_switch_timer -= 1; if (title_switch_timer <= 0 && title_mode == TITLE_MODE_START_FADEIN ) { title_mode = TITLE_MODE_START_READY; } if ( title_mode == TITLE_MODE_START_READY ) { var input = scr_input_get(INPUT_ANY); if (input) { title_switch_timer = 50; title_mode = TITLE_MODE_MENU_FADEIN; } } if (title_switch_timer <= 0 && title_mode == TITLE_MODE_MENU_FADEIN ) { title_mode = TITLE_MODE_MENU_READY; } if (title_mode == TITLE_MODE_MENU_READY ) { menu_wait--; var input_up = scr_input_get( INPUT_UP ); var input_down = scr_input_get( INPUT_DOWN ); var input_select = ( scr_input_get( INPUT_BOMB) ); if (input_up ) { if (menu_wait < 0) { menu_position--; if (menu_position <= 0) { menu_position = TITLE_MENU_CHOICES; } menu_wait = 30; } } if (input_down) { if (menu_wait < 0) { menu_position++; if (menu_position > TITLE_MENU_CHOICES ) { menu_position = 1; } menu_wait = 30; } } if ( input_select ) { switch (menu_position) { case TITLE_MENU_CHOICE_NEW_GAME: { room_goto_next(); break; } case TITLE_MENU_CHOICE_EXIT_GAME: { game_end(); break; } default: { break; } } } }