thsj2022/objects/obj_dialogue_adv/Create_0.gml

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textspew = "";
texttarget = "";
textload = "";
spewlength = 0;
actor_left = "";
actor_left_emote = EMOTE_NEUTRAL;
actor_left_sprite = -1;
actor_right = "";
actor_right_emote = EMOTE_NEUTRAL;
actor_right_sprite = -1;
last_active = LEFT_ACTOR;
text_advance_ready = TEXT_LOADING;
name_test = ds_queue_create();
text_test = ds_queue_create();
active_test = ds_queue_create();
emote_test = ds_queue_create();
loopdoop = 0;