48 lines
1.3 KiB
Plaintext
48 lines
1.3 KiB
Plaintext
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image_index = (direction + 22.5) / 45;
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if (direction + 22.5 >= 360 ) {
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image_index = 0;
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}
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if (hp <= 0) {
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instance_destroy();
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}
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if ((change_timer < 120 && !attacking && attack_timer > 60) || (attacking) || blast ) {
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if (!place_meeting( x + lengthdir_x( dspeed, direction ), y, obj_wall ) ) {
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x += lengthdir_x( dspeed, direction );
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}
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if (!place_meeting( x, y + lengthdir_y( dspeed, direction ), obj_wall ) ) {
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y += lengthdir_y( dspeed, direction );
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}
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}
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if (attacking && !blast) {
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playerhit = collision_circle(x, y, 120, obj_player_cirno, true, true);
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ds_list_clear(slam_collide);
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hit = collision_circle_list(x, y, 120, obj_enemy_parent, false, true, slam_collide, false);
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if (playerhit) {
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if (audio_is_playing(snd_player_deathbomb)) {
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audio_stop_sound(snd_player_deathbomb);
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}
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audio_play_sound(snd_ow, 1, false);
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playerhit.invuln = 90;
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playerhit.dspeed = 12;
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playerhit.target_direction = point_direction(x,y,playerhit.x,playerhit.y);
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playerhit.direction = playerhit.target_direction;
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}
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if (hit > 0) {
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for (var l = 0; l < hit; l++) {
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slam_collide[|l].blast = 12;
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slam_collide[|l].dspeed = 12;
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slam_collide[|l].target_direction = point_direction(x,y,slam_collide[|l].x,slam_collide[|l].y);
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slam_collide[|l].direction = slam_collide[|l].target_direction;
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}
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}
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}
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depth = -y;
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