countdown--; if (countdown == 0 ) { //load file var save_check = scr_files_load( global.load_file_name ); if (save_check == FILE_LOAD_FAIL) { scr_files_load( SAVE_DEFAULTS ); } countdown = -1; } if (countdown <= -20 ) { //send to specified room in save file room_goto(rm_scene); //temp }