if ( global.scene_mode ) { if (instance_exists( obj_camera_anchor )) { target = instance_nearest(x, y, obj_camera_anchor ); } else { target = self; } } else { target = self; } if ( instance_exists(target) ) { target_camera_x = target.x; target_camera_y = target.y - 64; if ( mouse_check_button(mb_left)) { target_camera_x = (target.x + target.x + mouse_x) / 3; target_camera_y = (target.y + target.y + mouse_y) / 3; } } x = x + lengthdir_x( abs(0.2 * (target_camera_x - x)), point_direction(x, y, target_camera_x, target_camera_y) ); y = y + lengthdir_y( abs(0.2 * (target_camera_y - y)), point_direction(x, y, target_camera_x, target_camera_y) );