thj7/scripts/scr_initialize/scr_initialize.gml

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/// @function scr_initialize();
#region //define global constants
//general options
#macro WINDOW_BASE_WIDTH 640
#macro WINDOW_BASE_HEIGHT 360
#macro VIEW_MULTIPLY_360 1
#macro VIEW_MULTIPLY_720 2
#macro VIEW_MULTIPLY_1080 3
#macro VIEW_MULTIPLY_1440 4
#macro VIEW_MULTIPLY_2160 6
#macro BOUNDARY_LEFT 30
#macro BOUNDARY_RIGHT 610
#macro BOUNDARY_TOP 60
#macro BOUNDARY_BOTTOM 320
#macro LEFT -1
#macro RIGHT 1
#macro TOP -1
#macro BOTTOM 1
#macro CIRCLE 360
#macro GRAVITY .2
#macro OPTIONS_INPUT_TYPE "options_input"
#macro OPTIONS_FULLSCREEN "options_full_toggle"
#macro OPTIONS_FULLMULT "options_full_res"
#macro OPTIONS_WINDOWMULT "options_window_res"
//input options
#macro INPUT_UP "input_up"
#macro INPUT_DOWN "input_down"
#macro INPUT_LEFT "input_left"
#macro INPUT_RIGHT "input_right"
#macro INPUT_SHOT_LEFT "input_shot_left"
#macro INPUT_SHOT_RIGHT "input_shot_right"
#macro INPUT_FOCUS "input_focus"
#macro INPUT_BOMB "input_bomb"
#macro INPUT_PAUSE "input_pause"
#macro INPUT_ANY "input_any"
//scoring options
#macro SCORE_READ 0
#macro SCORE_WRITE 1
#macro SCORE_INIT 2
#macro SCORE_ZERO 0
#macro SCORE_HITS 1
#macro SCORE_WHEN_HITS -1
//particle systems
#macro PART_CHERRYRAIN 0
//player variables
#macro SPAWN_X 80
#macro SPAWN_Y 180
#macro METER_INIT 0
#macro METER_COST 1
#macro METER_MAX 300
#macro WALK_SPEED 2
#macro DASH_SPEED 5
#macro JUMP_SPEED -4
#macro JUMP_TIME_MAX 10
#macro OPTION_DISTANCE 100
#macro STATE_NEUTRAL 0
#macro STATE_JUMP 1
#macro STATE_FALL 2
#macro STATE_FORWARD 3
#macro STATE_BACKSTEP 4
#macro STATE_CROUCH 5
#macro SHOT_DELAY 3
#macro SHOT_PLAYER_DAMAGE 5
#macro SHOT_PLAYER_SPEED 20
#macro SHOT_OPTION_DAMAGE 1
#macro SHOT_OPTION_SPEED 20
//boss variables
#macro PHASE_APPROACH 0
#macro PHASE_ACTIVE 1
#macro PHASE_WHEN 2
#macro PHASE_TOOMUCH 3
#macro PHASE_STRONG 4
#endregion
function scr_initialize() {
randomize();
scr_options_init();
scr_input_init();
global.score_current = 0;
scr_particles_init();
}