93 lines
2.0 KiB
Plaintext
93 lines
2.0 KiB
Plaintext
/// @function scr_initialize();
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#region //define global constants
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//general options
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#macro WINDOW_BASE_WIDTH 640
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#macro WINDOW_BASE_HEIGHT 360
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#macro VIEW_MULTIPLY_360 1
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#macro VIEW_MULTIPLY_720 2
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#macro VIEW_MULTIPLY_1080 3
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#macro VIEW_MULTIPLY_1440 4
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#macro VIEW_MULTIPLY_2160 6
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#macro BOUNDARY_LEFT 30
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#macro BOUNDARY_RIGHT 610
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#macro BOUNDARY_TOP 60
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#macro BOUNDARY_BOTTOM 320
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#macro LEFT -1
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#macro RIGHT 1
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#macro TOP -1
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#macro BOTTOM 1
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#macro CIRCLE 360
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#macro GRAVITY .2
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#macro OPTIONS_INPUT_TYPE "options_input"
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#macro OPTIONS_FULLSCREEN "options_full_toggle"
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#macro OPTIONS_FULLMULT "options_full_res"
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#macro OPTIONS_WINDOWMULT "options_window_res"
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//input options
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#macro INPUT_UP "input_up"
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#macro INPUT_DOWN "input_down"
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#macro INPUT_LEFT "input_left"
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#macro INPUT_RIGHT "input_right"
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#macro INPUT_SHOT_LEFT "input_shot_left"
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#macro INPUT_SHOT_RIGHT "input_shot_right"
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#macro INPUT_FOCUS "input_focus"
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#macro INPUT_BOMB "input_bomb"
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#macro INPUT_PAUSE "input_pause"
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#macro INPUT_ANY "input_any"
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//scoring options
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#macro SCORE_READ 0
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#macro SCORE_WRITE 1
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#macro SCORE_INIT 2
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#macro SCORE_ZERO 0
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#macro SCORE_HITS 1
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#macro SCORE_WHEN_HITS -1
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//particle systems
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#macro PART_CHERRYRAIN 0
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//player variables
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#macro SPAWN_X 80
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#macro SPAWN_Y 180
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#macro METER_INIT 0
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#macro METER_COST 1
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#macro METER_MAX 300
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#macro WALK_SPEED 2
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#macro DASH_SPEED 5
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#macro JUMP_SPEED -4
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#macro JUMP_TIME_MAX 10
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#macro OPTION_DISTANCE 100
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#macro STATE_NEUTRAL 0
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#macro STATE_JUMP 1
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#macro STATE_FALL 2
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#macro STATE_FORWARD 3
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#macro STATE_BACKSTEP 4
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#macro STATE_CROUCH 5
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#macro SHOT_DELAY 3
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#macro SHOT_PLAYER_DAMAGE 5
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#macro SHOT_PLAYER_SPEED 20
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#macro SHOT_OPTION_DAMAGE 1
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#macro SHOT_OPTION_SPEED 20
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//boss variables
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#macro PHASE_APPROACH 0
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#macro PHASE_ACTIVE 1
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#macro PHASE_WHEN 2
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#macro PHASE_TOOMUCH 3
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#macro PHASE_STRONG 4
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#endregion
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function scr_initialize() {
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randomize();
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scr_options_init();
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scr_input_init();
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global.score_current = 0;
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scr_particles_init();
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}
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