/// @function scr_input_get( _input ) /// @param {real} _input function scr_input_get( _input ) { var keycheck = false; //TODO: add multiple control methods if ( global.options[? OPTIONS_INPUT_TYPE] == "keyboard" ) { switch ( _input ) { #region continuous inputs case INPUT_UP: case INPUT_DOWN: case INPUT_LEFT: case INPUT_RIGHT: case INPUT_FOCUS: case INPUT_SHOT_LEFT: case INPUT_SHOT_RIGHT: keycheck = keyboard_check( global.keyboard[? _input] ); break; #endregion #region pressed inputs case INPUT_BOMB: case INPUT_PAUSE: case INPUT_ANY: keycheck = keyboard_check_pressed( global.keyboard[? _input] ); break; #endregion default: break; } } return keycheck; }