var _shadow_scale = y / BOUNDARY_BOTTOM; draw_sprite_ext( spr_shadow, 0, x, BOUNDARY_BOTTOM, _shadow_scale, _shadow_scale, 0, c_white, .75 ); image_xscale = facedir; draw_self(); draw_text( 5, 5, "State: " ); var _state = ""; switch ( state ) { case STATE_NEUTRAL: { _state = "Neutral"; break; } case STATE_JUMP: { _state = "Jump"; break; } case STATE_FALL: { _state = "Fall"; break; } case STATE_FORWARD: { _state = "Forward"; break; } case STATE_BACKSTEP: { _state = "Backstep"; break; } case STATE_CROUCH: { _state = "Crouch"; break; } default: { break; } } draw_text( 40, 5, _state );