		/// @function							scr_input_get( _input )
		/// @param	{real}	_input

		function scr_input_get( _input ) {
	
		var keycheck = false;
		//TODO: add multiple control methods
			if ( global.options[? OPTIONS_INPUT_TYPE] == "keyboard" ) {
				switch ( _input ) {
					#region continuous inputs
						case INPUT_UP:
						case INPUT_DOWN:
						case INPUT_LEFT:
						case INPUT_RIGHT:
						case INPUT_FOCUS:
						case INPUT_SHOT_LEFT:
						case INPUT_SHOT_RIGHT:
							keycheck = keyboard_check( global.keyboard[? _input] );
							break;
					#endregion
					#region pressed inputs
						case INPUT_BOMB:
						case INPUT_PAUSE:
						case INPUT_ANY:
							keycheck = keyboard_check_pressed( global.keyboard[? _input] );
							break;
					#endregion
						default:
							break;
				}
			}

			return keycheck;
		}		