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global.combat_mode = true;
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instance_activate_object(obj_gate);
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instance_create_layer( 600, 1500, "lyr_ground", obj_enemy_large );instance_create_layer( 600, 1900, "lyr_ground", obj_enemy_large );
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instance_create_layer( 1100, 1900, "lyr_ground", obj_enemy_large );
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