|  | shootdelay--;
 | 
						
						
						
							|  | if (shootdelay <= 0) {
 | 
						
						
						
							|  | 	shootdelay = 40;
 | 
						
						
						
							|  | 	audio_play_sound(snd_enemy_bullet, 10, false);
 | 
						
						
						
							|  | 	shoot = instance_create_layer(x, y, "lyr_ground", obj_enemy_shooter_bullet);
 | 
						
						
						
							|  | 	with (shoot) {
 | 
						
						
						
							|  | 		speed = 3;
 | 
						
						
						
							|  | 		direction = point_direction(x, y, obj_marisa.x, obj_marisa.y);
 | 
						
						
						
							|  | 	}
 | 
						
						
						
							|  | }
 | 
						
						
						
							|  | 
 |