direction = 0; target_direction = 0; shot_direction = 0; held_shot_direction = -1; delayer = 0; aim = -5 + random(10); dspeed = 0 target_speed = 0; image_speed = 0; hp = 5; point = 0; powerup = PLAYER_POWERUP_LASER; powerup_ammo = 0; cutscene_mover = false; cutscene_anim = false; cutscene_timer = 0;