direction = 0; target_direction = 0; shot_direction = 0; held_shot_direction = -1; delayer = 0; aim = -5 + random(10); dspeed = 0; cycler = 0; target_speed = 0; image_speed = 0; hp = 10; point = 0; powerup = PLAYER_POWERUP_NORMAL; powerup_ammo = 0; cutscene_mover = false; cutscene_anim = false; cutscene_timer = 0; cut_timer = 0; cutscene_anim_charge = false; invuln = 0;