if (!global.cutscene_mode) { yuuka = instance_create_layer(736, 608, "lyr_ground", obj_boss_yuuka ); with (yuuka) { direction = 270; } lockcam = instance_nearest(x,y,obj_cutscene_camera); global.cutscene_mode = true; global.cutscene_number = CUTSCENE_BOSS; timeline_index = tml_cutscene_boss; }