jam release
This commit is contained in:
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228c74d7fc
commit
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@ -57,7 +57,7 @@ So you're going to be mad at me no matter what my #intentions are? That's pretty
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Marisa
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1
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Yuuka
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I'm not mad at you. I'm actually happy you're here. #I wanted a private chat with you anyway.
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I'm not mad at you! I'm actually happy you're here. #I wanted a private chat with you anyway.
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1
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0
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Marisa
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@ -69,7 +69,7 @@ I had intended to pass my most powerful technique #on to whoever could withstand
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Marisa
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0
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Yuuka
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I'm listening.
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... #I'm listening.
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1
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1
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Marisa
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@ -0,0 +1,30 @@
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1
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0
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Marisa
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5
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Yuuka
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Uwaaaaaaah! You got me!
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0
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1
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Marisa
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5
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Yuuka
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Haha! I got you!
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0
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1
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Marisa
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5
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Yuuka
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Those were some powerful lasers. Are you sure it's safe #for one such as I to wield them?
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1
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1
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Marisa
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5
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Yuuka
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You concern yourself with safety? The forbidden technique, #the great [Master Spark] is yours at last!
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1
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1
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Marisa
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5
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Yuuka
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Please, demonstrate what you have learned. Do not hold back. #In phantasmagoria you may use your full power without fear.
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@ -0,0 +1,42 @@
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1
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0
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Marisa
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5
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Yuuka
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Concentrate your mind!
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0
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0
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Marisa
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5
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Yuuka
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Okay... I need to concentrate...
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1
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0
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Marisa
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5
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Yuuka
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Mutter the spell to your Mini-Hakkero tenderly~ <3
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0
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0
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Marisa
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5
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Yuuka
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*whispering sweet nothings that encompass everything*
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1
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0
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Marisa
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5
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Yuuka
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Aim at someone you don't like...
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0
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0
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Marisa
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5
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Yuuka
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'Love' isn't necessarily 'like'. Taking aim.
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1
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1
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Marisa
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5
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Yuuka
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Now, unleash your annihilation of love!!!
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@ -0,0 +1,30 @@
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1
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1
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Marisa
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5
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Yuuka
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That was indeed an impressive Spark. My knowledge #will not leave this world easily. Thank you, Marisa.
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1
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1
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Marisa
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5
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Yuuka
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Now it's time for me to explode.
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0
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3
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Marisa
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5
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Yuuka
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wait but why?
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1
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3
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Marisa
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5
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Yuuka
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It's just what bottoms do after a date in this world. #Even if this wasn't a dream I'd be perfectly safe, don't worry.
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3
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Marisa
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5
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Yuuka
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See you in the waking world, my love~ <3
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@ -8,17 +8,5 @@ Yuuka! I know that's you! Is this another of your tricks?
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4
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Marisa
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0
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Wriggle
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___
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I, uh, am flattered? Lady Yuuka isn't here right now, though.
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1
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4
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Marisa
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3
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Wriggle
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Wait, have I met you before?
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0
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3
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Marisa
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3
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Wriggle
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I, um... don't believe so? I get the feeling it'd be inevitable #at some point, though.
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@ -1,3 +1,15 @@
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1
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4
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Marisa
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3
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Wriggle
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Wait, have I met you before?
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0
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3
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Marisa
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3
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Wriggle
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I, um... don't believe so? I get the feeling it'd be inevitable #at some point, though.
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0
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4
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Marisa
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@ -1,2 +1,10 @@
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if (!audio_is_playing(areatheme)) {
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audio_stop_sound(lovecoloredweh);
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audio_stop_sound(inaudibledream);
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audio_stop_sound(mooninginsect);
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audio_play_sound(areatheme, 0, true);
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}
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global.camera = view_camera[0];
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counter = 0;
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@ -22,29 +22,27 @@ if (!global.cutscene_mode) {
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}
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}
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draw_set_font(fn_cursive);
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draw_set_font(fn_dialogue_names);
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draw_set_color(c_white);
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draw_text( dx+360, dy+10, "Score: " );
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draw_text( dx+360, dy+25, "Shot: " );
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draw_text( dx+370, dy+18, "Shot: " );
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if (instance_exists(obj_marisa) ) {
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draw_set_halign(fa_right);
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draw_text( dx+625, dy+13, obj_marisa.point);
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switch (obj_marisa.powerup) {
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case PLAYER_POWERUP_NORMAL: {
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draw_text( dx+625, dy+33, "NORMAL");
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draw_text( dx+615, dy+18, "NORMAL");
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break;
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}
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case PLAYER_POWERUP_FLAMES: {
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draw_text( dx+625, dy+33, "F. THROWER " + string(obj_marisa.powerup_ammo));
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draw_text( dx+615, dy+18, "F. THROWER " + string(obj_marisa.powerup_ammo));
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break;
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}
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case PLAYER_POWERUP_LASER: {
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draw_text( dx+625, dy+33, "ILLUSION L. " + string(obj_marisa.powerup_ammo));
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draw_text( dx+615, dy+18, "ILLUSION L. " + string(obj_marisa.powerup_ammo));
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break;
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}
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case PLAYER_POWERUP_MISSILE: {
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draw_text( dx+625, dy+33, "M. MISSILE " + string(obj_marisa.powerup_ammo));
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draw_text( dx+615, dy+18, "M. MISSILE " + string(obj_marisa.powerup_ammo));
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break;
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}
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default: {
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@ -54,3 +52,4 @@ if (!global.cutscene_mode) {
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draw_set_halign(fa_left);
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}
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}
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@ -22,6 +22,7 @@
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"physicsShapePoints": [],
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"eventList": [
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{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":0,"eventType":1,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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],
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"properties": [],
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"overriddenProperties": [],
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@ -0,0 +1,3 @@
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hp = 1000;
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butterfly = 100;
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pathing = false;
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@ -0,0 +1,13 @@
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effect_create_below(ef_ring, x, y, 1, c_blue);effect_create_below(ef_ellipse, x, y, 1, c_maroon);
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effect_create_below(ef_firework, x, y, 1, c_lime);
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effect_create_below(ef_smokeup, x, y, 1, c_silver);
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audio_play_sound(snd_boss_destroy, 10, false);
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if (!audio_is_playing(areatheme)) {
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audio_stop_sound(lovecoloredweh);
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audio_stop_sound(inaudibledream);
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audio_stop_sound(mooninginsect);
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audio_play_sound(areatheme, 0, true);
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}
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instance_create_layer(x, y, "lyr_ground", obj_powerup);
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@ -0,0 +1 @@
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draw_sprite(spr_dropshadow, 0, x, y + 40);draw_self();
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@ -0,0 +1,30 @@
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event_inherited();
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if ( global.combat_mode ) {
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if (!pathing) {
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path_start(pth_wrigglewalk, 3, path_action_reverse, false);
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pathing = true;
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}
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butterfly--;
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if (butterfly <= 0) {
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bullet_a = instance_create_layer(x, y, "lyr_ground", obj_wriggle_butterfly);
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with (bullet_a) {
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lifetime = 600;
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speed = 2;
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direction = point_direction(x, y, obj_marisa.x, obj_marisa.y) + 45;
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}
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bullet_b = instance_create_layer(x, y, "lyr_ground", obj_wriggle_butterfly);
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with (bullet_b) {
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lifetime = 600;
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speed = 2;
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direction = point_direction(x, y, obj_marisa.x, obj_marisa.y) - 45;
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}
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butterfly = 420;
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}
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}
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@ -0,0 +1,42 @@
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{
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"spriteId": {
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"name": "spr_boss_wriggle",
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"path": "sprites/spr_boss_wriggle/spr_boss_wriggle.yy",
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},
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"solid": false,
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"visible": true,
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"spriteMaskId": null,
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"persistent": false,
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"parentObjectId": {
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"name": "obj_boss_parent",
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"path": "objects/obj_boss_parent/obj_boss_parent.yy",
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},
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"physicsObject": false,
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"physicsSensor": false,
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"physicsShape": 1,
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"physicsGroup": 1,
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"physicsDensity": 0.5,
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"physicsRestitution": 0.1,
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"physicsLinearDamping": 0.1,
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"physicsAngularDamping": 0.1,
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"physicsFriction": 0.2,
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"physicsStartAwake": true,
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"physicsKinematic": false,
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"physicsShapePoints": [],
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"eventList": [
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{"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":0,"eventType":1,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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],
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"properties": [],
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"overriddenProperties": [],
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"parent": {
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"name": "actors",
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"path": "folders/actors.yy",
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},
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"resourceVersion": "1.0",
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"name": "obj_boss_wriggle",
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"tags": [],
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"resourceType": "GMObject",
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}
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@ -0,0 +1,10 @@
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event_inherited();
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swap = false;
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cutscene_anim = false;
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combat_moveback = true;
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sparkdrop = 100;
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hp = 1500;
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@ -1 +1,4 @@
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instance_create_layer(x,y,"lyr_terrain", obj_cutscene_final)
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with (obj_master_spark) {
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instance_destroy();
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}
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instance_create_layer(x,y,"lyr_ground", obj_cutscene_final)
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@ -0,0 +1 @@
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draw_sprite(spr_dropshadow, 0, x, y + 40);draw_self();
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@ -0,0 +1,45 @@
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if (hp <= 0) {
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instance_destroy();
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}
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if (!cutscene_anim) {
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image_index = (direction + 22.5) / 45;
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if (direction + 22.5 >= 360 ) {
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image_index = 0;
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}
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}
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if (cutscene_anim && !swap ) {
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sprite_index = spr_yuuka_cutscene;
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image_index = 0;
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swap = true;
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}
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if (cutscene_anim && swap && image_index == 3) {
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image_speed = 0;
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image_index = 3;
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}
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if (global.combat_mode) {
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if (combat_moveback) {
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move_towards_point(736, 360, 6);
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if (x > 730 && x < 742 && y > 354 && y < 366) {
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combat_moveback = false;
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path_start(pth_yuukawalk, 4, path_action_restart, false);
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}
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}
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if (!combat_moveback) {
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sparkdrop--;
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if (sparkdrop <= 0) {
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sparkdrop = 200;
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spark = instance_create_layer(x, y, "lyr_ground", obj_master_spark);
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with (spark) {
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direction = point_direction(x, y, obj_marisa.x, obj_marisa.y);
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image_angle = direction;
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}
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audio_play_sound(snd_spark, 10, false);
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}
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}
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}
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@ -1,7 +1,7 @@
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{
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"spriteId": {
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"name": "spr_enemy_placeholder",
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"path": "sprites/spr_enemy_placeholder/spr_enemy_placeholder.yy",
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"name": "spr_boss_yuuka",
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"path": "sprites/spr_boss_yuuka/spr_boss_yuuka.yy",
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},
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"solid": false,
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"visible": true,
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@ -25,6 +25,9 @@
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"physicsShapePoints": [],
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"eventList": [
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{"isDnD":false,"eventNum":0,"eventType":1,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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],
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"properties": [],
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"overriddenProperties": [],
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@ -1,6 +1,13 @@
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if (!global.cutscene_mode) {
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yuuka = instance_create_layer(736, 608, "lyr_ground", obj_boss_yuuka );
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with (yuuka) {
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direction = 270;
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}
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lockcam = instance_nearest(x,y,obj_cutscene_camera);
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global.cutscene_mode = true;
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global.cutscene_number = CUTSCENE_BOSS;
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timeline_index = tml_cutscene_boss;
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}
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@ -0,0 +1 @@
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@ -4,7 +4,7 @@
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"path": "sprites/spr_cutscene/spr_cutscene.yy",
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},
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"solid": false,
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"visible": true,
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"visible": false,
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"spriteMaskId": null,
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"persistent": false,
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"parentObjectId": null,
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|
@ -24,6 +24,7 @@
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{"isDnD":false,"eventNum":0,"eventType":4,"collisionObjectId":{"name":"obj_marisa","path":"objects/obj_marisa/obj_marisa.yy",},"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":0,"eventType":1,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
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],
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"properties": [],
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"overriddenProperties": [],
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|
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@ -4,7 +4,7 @@
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"path": "sprites/spr_camera/spr_camera.yy",
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},
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"solid": false,
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"visible": true,
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"visible": false,
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"spriteMaskId": null,
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"persistent": false,
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"parentObjectId": null,
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|
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@ -1,5 +1,9 @@
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global.cutscene_mode = false;
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global.cutscene_number = CUTSCENE_NOSCENE;
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global.dialogue_mode = false;
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timeline_running = false;
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effect_create_below(ef_ring, x, y, 1, c_maroon);
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effect_create_below(ef_ellipse, x, y, 1, c_fuchsia);
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effect_create_below(ef_firework, x, y, 1, c_green);
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effect_create_below(ef_smokeup, x, y, 1, c_white);
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audio_play_sound(snd_boss_destroy, 10, false);
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ender = instance_create_layer(x, y, "lyr_UI", obj_ender);
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||||
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|
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@ -1,7 +1,7 @@
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{
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||||
"spriteId": {
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"name": "spr_cutscene",
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"path": "sprites/spr_cutscene/spr_cutscene.yy",
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"name": "spr_boss_yuuka",
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"path": "sprites/spr_boss_yuuka/spr_boss_yuuka.yy",
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},
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"solid": false,
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"visible": true,
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||||
|
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@ -4,7 +4,7 @@
|
|||
"path": "sprites/spr_cutscene/spr_cutscene.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"visible": false,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": null,
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
"path": "sprites/spr_cutscene/spr_cutscene.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"visible": false,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": null,
|
||||
|
|
|
@ -64,7 +64,7 @@ if (global.dialogue_mode) {
|
|||
|
||||
if (text_advance_ready == TEXT_TYPING ) {
|
||||
textspew += string_char_at(texttarget, spewlength);
|
||||
//audio_play_sound( snd_typewriter, 0, false );
|
||||
audio_play_sound( snd_typewriter, 0, false );
|
||||
spewlength++;
|
||||
if (keyboard_check_pressed(ord("Z"))) {
|
||||
// if ( scr_input_get(INPUT_SHOT_LEFT) || scr_input_get(INPUT_SHOT_RIGHT) ) {
|
||||
|
@ -102,3 +102,4 @@ if (global.dialogue_mode) {
|
|||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
end_timer = 180;
|
|
@ -0,0 +1,3 @@
|
|||
draw_set_color(c_black);
|
||||
draw_set_alpha(1 - (end_timer / 100));
|
||||
draw_rectangle(0, 0, 3000, 3000, false);
|
|
@ -0,0 +1,11 @@
|
|||
end_timer--;
|
||||
if (end_timer <= 0) {
|
||||
|
||||
global.cutscene_mode = false;
|
||||
global.cutscene_number = CUTSCENE_NOSCENE;
|
||||
global.dialogue_mode = false;
|
||||
timeline_running = false;
|
||||
room_goto_next();
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,38 @@
|
|||
{
|
||||
"spriteId": {
|
||||
"name": "spr_controller",
|
||||
"path": "sprites/spr_controller/spr_controller.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": null,
|
||||
"physicsObject": false,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsGroup": 1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsStartAwake": true,
|
||||
"physicsKinematic": false,
|
||||
"physicsShapePoints": [],
|
||||
"eventList": [
|
||||
{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
],
|
||||
"properties": [],
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "UI",
|
||||
"path": "folders/UI.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_ender",
|
||||
"tags": [],
|
||||
"resourceType": "GMObject",
|
||||
}
|
|
@ -1 +0,0 @@
|
|||
direction++;
|
|
@ -0,0 +1 @@
|
|||
move_towards_point(obj_marisa.x, obj_marisa.y, 1);
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"spriteId": {
|
||||
"name": "spr_enemy_placeholder",
|
||||
"path": "sprites/spr_enemy_placeholder/spr_enemy_placeholder.yy",
|
||||
"name": "spr_enemy_chaser",
|
||||
"path": "sprites/spr_enemy_chaser/spr_enemy_chaser.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
|
@ -33,7 +33,7 @@
|
|||
"path": "folders/actors.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_enemy_basic",
|
||||
"name": "obj_enemy_chaser",
|
||||
"tags": [],
|
||||
"resourceType": "GMObject",
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
// Inherit the parent event
|
||||
event_inherited();
|
||||
|
||||
shootdelay = 20;
|
||||
rundelay = 320;
|
||||
volley = 0;
|
||||
runtarget_x = x;
|
||||
runtarget_y = y;
|
||||
targeting = false;
|
||||
|
||||
hp = 250;
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
event_inherited();
|
||||
instance_create_layer(x,y, "lyr_ground", obj_powerup);
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
shootdelay--;
|
||||
rundelay--;
|
||||
|
||||
if (shootdelay <= 0 && volley < 4) {
|
||||
shootdelay = 30;
|
||||
volley++;
|
||||
audio_play_sound(snd_enemy_bullet, 10, false);
|
||||
shoot = instance_create_layer(x, y, "lyr_ground", obj_enemy_shooter_bullet);
|
||||
with (shoot) {
|
||||
speed = 2;
|
||||
direction = point_direction(x, y, obj_marisa.x, obj_marisa.y) - 20;
|
||||
}
|
||||
shoot = instance_create_layer(x, y, "lyr_ground", obj_enemy_shooter_bullet);
|
||||
with (shoot) {
|
||||
speed = 2;
|
||||
direction = point_direction(x, y, obj_marisa.x, obj_marisa.y);
|
||||
}
|
||||
shoot = instance_create_layer(x, y, "lyr_ground", obj_enemy_shooter_bullet);
|
||||
with (shoot) {
|
||||
speed = 2;
|
||||
direction = point_direction(x, y, obj_marisa.x, obj_marisa.y) + 20;
|
||||
}
|
||||
}
|
||||
|
||||
if (rundelay <= 0) {
|
||||
if (!targeting) {
|
||||
runtarget_x = obj_marisa.x;
|
||||
runtarget_y = obj_marisa.y;
|
||||
targeting = true;
|
||||
}
|
||||
if (targeting) {
|
||||
move_towards_point(runtarget_x, runtarget_y, 3);
|
||||
if (x < runtarget_x + 10 && x > runtarget_x - 10 && y < runtarget_y + 10 && y > runtarget_y - 10) {
|
||||
speed = 0;
|
||||
rundelay = 300;
|
||||
volley = 0;
|
||||
targeting = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
{
|
||||
"spriteId": {
|
||||
"name": "spr_enemy_large",
|
||||
"path": "sprites/spr_enemy_large/spr_enemy_large.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": {
|
||||
"name": "obj_enemy_parent",
|
||||
"path": "objects/obj_enemy_parent/obj_enemy_parent.yy",
|
||||
},
|
||||
"physicsObject": false,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsGroup": 1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsStartAwake": true,
|
||||
"physicsKinematic": false,
|
||||
"physicsShapePoints": [],
|
||||
"eventList": [
|
||||
{"isDnD":false,"eventNum":1,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":1,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
],
|
||||
"properties": [],
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "actors",
|
||||
"path": "folders/actors.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_enemy_large",
|
||||
"tags": [],
|
||||
"resourceType": "GMObject",
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
hp -= SHOT_FLAME_DAMAGE;
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
with (other) {
|
||||
instance_destroy();
|
||||
}
|
||||
|
||||
hp -= SHOT_MISSILE_DAMAGE;
|
||||
|
||||
|
||||
|
||||
|
|
@ -2,10 +2,5 @@ with (other) {
|
|||
instance_destroy();
|
||||
}
|
||||
|
||||
hp -= 1;
|
||||
if (hp <= 0) {
|
||||
instance_destroy();
|
||||
}
|
||||
|
||||
|
||||
hp -= SHOT_NORMAL_DAMAGE;
|
||||
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
effect_create_above(ef_flare, x, y, 1, make_color_rgb(irandom(255), irandom(255), irandom(255)));audio_play_sound(snd_enemy_destroy, 10, false);
|
|
@ -2,3 +2,8 @@ image_index = (direction + 22.5) / 45;
|
|||
if (direction + 22.5 >= 360 ) {
|
||||
image_index = 0;
|
||||
}
|
||||
if (hp <= 0) {
|
||||
instance_destroy();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -21,6 +21,9 @@
|
|||
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":4,"collisionObjectId":{"name":"obj_marisa_shot","path":"objects/obj_marisa_shot/obj_marisa_shot.yy",},"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":4,"collisionObjectId":{"name":"obj_marisa_flame","path":"objects/obj_marisa_flame/obj_marisa_flame.yy",},"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":4,"collisionObjectId":{"name":"obj_marisa_missile","path":"objects/obj_marisa_missile/obj_marisa_missile.yy",},"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":1,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
],
|
||||
"properties": [],
|
||||
"overriddenProperties": [],
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
// Inherit the parent event
|
||||
event_inherited();
|
||||
|
||||
shootdelay = 20;
|
||||
hp = 30;
|
|
@ -0,0 +1,11 @@
|
|||
shootdelay--;
|
||||
if (shootdelay <= 0) {
|
||||
shootdelay = 40;
|
||||
audio_play_sound(snd_enemy_bullet, 10, false);
|
||||
shoot = instance_create_layer(x, y, "lyr_ground", obj_enemy_shooter_bullet);
|
||||
with (shoot) {
|
||||
speed = 3;
|
||||
direction = point_direction(x, y, obj_marisa.x, obj_marisa.y);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
{
|
||||
"spriteId": {
|
||||
"name": "spr_enemy_shooter",
|
||||
"path": "sprites/spr_enemy_shooter/spr_enemy_shooter.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": {
|
||||
"name": "obj_enemy_parent",
|
||||
"path": "objects/obj_enemy_parent/obj_enemy_parent.yy",
|
||||
},
|
||||
"physicsObject": false,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsGroup": 1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsStartAwake": true,
|
||||
"physicsKinematic": false,
|
||||
"physicsShapePoints": [],
|
||||
"eventList": [
|
||||
{"isDnD":false,"eventNum":1,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
],
|
||||
"properties": [],
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "actors",
|
||||
"path": "folders/actors.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_enemy_shooter",
|
||||
"tags": [],
|
||||
"resourceType": "GMObject",
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
{
|
||||
"spriteId": {
|
||||
"name": "spr_enemy_shooter_bullet",
|
||||
"path": "sprites/spr_enemy_shooter_bullet/spr_enemy_shooter_bullet.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": {
|
||||
"name": "obj_enemy_shot_parent",
|
||||
"path": "objects/obj_enemy_shot_parent/obj_enemy_shot_parent.yy",
|
||||
},
|
||||
"physicsObject": false,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsGroup": 1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsStartAwake": true,
|
||||
"physicsKinematic": false,
|
||||
"physicsShapePoints": [],
|
||||
"eventList": [],
|
||||
"properties": [],
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "sunflowers-in-the-rain",
|
||||
"path": "sunflowers-in-the-rain.yyp",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_enemy_shooter_bullet",
|
||||
"tags": [],
|
||||
"resourceType": "GMObject",
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
hp -= SHOT_FLAME_DAMAGE;
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
with (other) {
|
||||
instance_destroy();
|
||||
}
|
||||
|
||||
hp -= SHOT_MISSILE_DAMAGE;
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
with (other) {
|
||||
instance_destroy();
|
||||
}
|
||||
|
||||
hp -= SHOT_NORMAL_DAMAGE;
|
||||
|
|
@ -0,0 +1 @@
|
|||
lifetime = 100;
|
|
@ -0,0 +1,4 @@
|
|||
lifetime--;
|
||||
if (lifetime <= 0) {
|
||||
instance_destroy();
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
{
|
||||
"spriteId": null,
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": null,
|
||||
"physicsObject": false,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsGroup": 1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsStartAwake": true,
|
||||
"physicsKinematic": false,
|
||||
"physicsShapePoints": [],
|
||||
"eventList": [
|
||||
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
],
|
||||
"properties": [],
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "actors",
|
||||
"path": "folders/actors.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_enemy_shot_parent",
|
||||
"tags": [],
|
||||
"resourceType": "GMObject",
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
if (!instance_exists( obj_enemy_basic ) ) {
|
||||
if (!instance_exists( obj_enemy_parent ) ) {
|
||||
global.combat_mode = false;
|
||||
instance_deactivate_object(self);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
dspeed = 2;
|
||||
direction = random(360);
|
||||
|
||||
|
||||
|
|
@ -0,0 +1 @@
|
|||
draw_sprite(spr_dropshadow, 0, x, y + 40);draw_self();
|
|
@ -0,0 +1,11 @@
|
|||
if (!place_meeting( x + lengthdir_x( dspeed, direction ), y, obj_wall ) ) { x += lengthdir_x( dspeed, direction );
|
||||
} else {
|
||||
direction = 180 - direction;
|
||||
x += lengthdir_x( dspeed, direction );
|
||||
}
|
||||
if (!place_meeting( x, y + lengthdir_y( dspeed, direction ), obj_wall ) ) {
|
||||
y += lengthdir_y( dspeed, direction );
|
||||
} else {
|
||||
direction = -direction;
|
||||
y += lengthdir_y( dspeed, direction );
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
{
|
||||
"spriteId": {
|
||||
"name": "spr_heartup",
|
||||
"path": "sprites/spr_heartup/spr_heartup.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": null,
|
||||
"physicsObject": false,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsGroup": 1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsStartAwake": true,
|
||||
"physicsKinematic": false,
|
||||
"physicsShapePoints": [],
|
||||
"eventList": [
|
||||
{"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
],
|
||||
"properties": [],
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "actors",
|
||||
"path": "folders/actors.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_heartup",
|
||||
"tags": [],
|
||||
"resourceType": "GMObject",
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
if (invuln <= 0) {
|
||||
hp -= 1;
|
||||
invuln = 90;
|
||||
target_speed = 12;
|
||||
dspeed = 12;
|
||||
target_direction = point_direction(other.x,other.y,x,y);
|
||||
direction = target_direction;
|
||||
audio_play_sound(snd_ow, 10, false);
|
||||
}
|
||||
|
||||
if (hp < 1) {
|
||||
global.cutscene_mode = false;
|
||||
global.cutscene_number = CUTSCENE_NOSCENE;
|
||||
global.dialogue_mode = false;
|
||||
room_goto(rm_game);
|
||||
}
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
if (invuln <= 0) {
|
||||
hp -= 1;
|
||||
invuln = 90;
|
||||
target_speed = 12;
|
||||
dspeed = 12;
|
||||
target_direction = point_direction(other.x,other.y,x,y);
|
||||
direction = target_direction;
|
||||
audio_play_sound(snd_ow, 10, false);
|
||||
}
|
||||
|
||||
if (hp < 1) {
|
||||
global.cutscene_mode = false;
|
||||
global.cutscene_number = CUTSCENE_NOSCENE;
|
||||
global.dialogue_mode = false;
|
||||
room_goto(rm_game);
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
hp = 10;
|
||||
audio_play_sound(snd_boss_laugh, 10, false);
|
||||
with (other) {
|
||||
instance_destroy();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
if (global.combat_mode && other.expander > 0 && other.expander < 80) {
|
||||
|
||||
|
||||
if (invuln <= 0) {
|
||||
hp -= 1;
|
||||
invuln = 90;
|
||||
target_speed = 12;
|
||||
dspeed = 12;
|
||||
target_direction = point_direction(other.x,other.y,x,y);
|
||||
direction = target_direction;
|
||||
audio_play_sound(snd_ow, 10, false);
|
||||
}
|
||||
|
||||
if (hp < 1) {
|
||||
global.cutscene_mode = false;
|
||||
global.cutscene_number = CUTSCENE_NOSCENE;
|
||||
global.dialogue_mode = false;
|
||||
room_goto(rm_game);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,25 @@
|
|||
switch ( ceil(other.image_index) ) { case PLAYER_POWERUP_FLAMES: {
|
||||
powerup_ammo = 500;
|
||||
powerup = PLAYER_POWERUP_FLAMES;
|
||||
break;
|
||||
}
|
||||
case PLAYER_POWERUP_LASER: {
|
||||
powerup_ammo = 50;
|
||||
powerup = PLAYER_POWERUP_LASER;
|
||||
break;
|
||||
}
|
||||
case PLAYER_POWERUP_MISSILE: {
|
||||
powerup_ammo = 200;
|
||||
powerup = PLAYER_POWERUP_MISSILE;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
with (other) {
|
||||
instance_destroy();
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -4,18 +4,23 @@ shot_direction = 0;
|
|||
held_shot_direction = -1;
|
||||
delayer = 0;
|
||||
aim = -5 + random(10);
|
||||
dspeed = 0
|
||||
dspeed = 0;
|
||||
cycler = 0;
|
||||
|
||||
target_speed = 0;
|
||||
|
||||
image_speed = 0;
|
||||
|
||||
hp = 5;
|
||||
hp = 10;
|
||||
point = 0;
|
||||
powerup = PLAYER_POWERUP_LASER;
|
||||
powerup = PLAYER_POWERUP_NORMAL;
|
||||
powerup_ammo = 0;
|
||||
|
||||
cutscene_mover = false;
|
||||
cutscene_anim = false;
|
||||
cutscene_timer = 0;
|
||||
cut_timer = 0;
|
||||
cutscene_anim_charge = false;
|
||||
|
||||
invuln = 0;
|
||||
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
if (invuln > 0 && invuln % 3 == 0) { exit;
|
||||
} else {
|
||||
draw_sprite(spr_dropshadow, 0, x, y + 40);
|
||||
draw_self();
|
||||
}
|
||||
|
||||
|
|
@ -19,7 +19,7 @@ if (direction + 22.5 >= 360 ) {
|
|||
image_index = 0;
|
||||
}
|
||||
if (!global.cutscene_mode) {
|
||||
if ( up || down || left || right ) {
|
||||
if (( up || down || left || right ) && invuln < 75) {
|
||||
move = true;
|
||||
target_speed = UNFOC_SPEED;
|
||||
if ( left ) {
|
||||
|
@ -59,6 +59,7 @@ if (!global.cutscene_mode) {
|
|||
|
||||
if ( shoot ) {
|
||||
delayer++;
|
||||
cycler++;
|
||||
shot_direction = target_direction;
|
||||
if ( hold ) {
|
||||
if (held_shot_direction == -1 ) {
|
||||
|
@ -72,16 +73,87 @@ if (!global.cutscene_mode) {
|
|||
held_shot_direction = -1;
|
||||
target_speed = UNFOC_SPEED;
|
||||
}
|
||||
if (delayer >= SHOT_DELAY ) {
|
||||
aim = -5 + random(10);
|
||||
var shot = instance_create_layer( x, y, "lyr_ground", obj_marisa_shot );
|
||||
with (shot) {
|
||||
direction = other.shot_direction - other.aim;
|
||||
speed = SHOT_PLAYER_SPEED;
|
||||
switch ( powerup ) {
|
||||
case PLAYER_POWERUP_NORMAL: {
|
||||
if (delayer >= SHOT_NORMAL_DELAY ) {
|
||||
aim = -5 + random(10);
|
||||
audio_play_sound(snd_player_shot, 10, false);
|
||||
var shot = instance_create_layer( x, y, "lyr_ground", obj_marisa_shot );
|
||||
with (shot) {
|
||||
direction = other.shot_direction + other.aim;
|
||||
speed = SHOT_NORMAL_SPEED;
|
||||
lifetime = SHOT_NORMAL_LIFETIME;
|
||||
}
|
||||
delayer = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PLAYER_POWERUP_FLAMES: {
|
||||
if (delayer >= SHOT_FLAME_DELAY ) {
|
||||
aim = -8 + (16 * sin(cycler));
|
||||
if (!audio_is_playing(snd_flames)) {
|
||||
audio_play_sound(snd_flames, 10, true);
|
||||
}
|
||||
var shot = instance_create_layer( x, y, "lyr_ground", obj_marisa_flame );
|
||||
with (shot) {
|
||||
direction = other.shot_direction + other.aim;
|
||||
speed = SHOT_FLAME_SPEED;
|
||||
lifetime = SHOT_FLAME_LIFETIME;
|
||||
friction = SHOT_FLAME_FRICTION;
|
||||
}
|
||||
powerup_ammo--;
|
||||
if (powerup_ammo <= 0) {
|
||||
powerup = PLAYER_POWERUP_NORMAL;
|
||||
powerup_ammo = 0;
|
||||
}
|
||||
delayer = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PLAYER_POWERUP_LASER: {
|
||||
if (delayer >= SHOT_LASER_DELAY ) {
|
||||
var shot = instance_create_layer( x, y, "lyr_ground", obj_marisa_laser );
|
||||
with (shot) {
|
||||
lifetime = SHOT_LASER_LIFETIME;
|
||||
}
|
||||
powerup_ammo--;
|
||||
if (powerup_ammo <= 0) {
|
||||
powerup = PLAYER_POWERUP_NORMAL;
|
||||
powerup_ammo = 0;
|
||||
}
|
||||
delayer = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PLAYER_POWERUP_MISSILE: {
|
||||
if (delayer >= SHOT_MISSILE_DELAY ) {
|
||||
aim = 130 + random(100);
|
||||
audio_play_sound(snd_player_hypershot, 10, false);
|
||||
var shot = instance_create_layer( x, y, "lyr_ground", obj_marisa_missile );
|
||||
with (shot) {
|
||||
direction = other.shot_direction + other.aim;
|
||||
speed = SHOT_MISSILE_SPEED;
|
||||
lifetime = SHOT_MISSILE_LIFETIME;
|
||||
}
|
||||
powerup_ammo--;
|
||||
if (powerup_ammo <= 0) {
|
||||
powerup = PLAYER_POWERUP_NORMAL;
|
||||
powerup_ammo = 0;
|
||||
}
|
||||
delayer = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
delayer = 0;
|
||||
}
|
||||
}
|
||||
if (!shoot) {
|
||||
if ( audio_is_playing(snd_flames) ) {
|
||||
audio_stop_sound(snd_flames);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if ( move ) {
|
||||
|
@ -124,21 +196,17 @@ if ( global.cutscene_mode ) {
|
|||
if (direction != 270) {
|
||||
prevdir = direction;
|
||||
direction = 270;
|
||||
cutscene_timer = 60;
|
||||
}
|
||||
cutscene_timer--;
|
||||
if (cutscene_timer < 0 ) {
|
||||
cutscene_anim = false;
|
||||
cutscene_timer = 0;
|
||||
direction = prevdir;
|
||||
if (!cutscene_anim && !cutscene_mover) {
|
||||
direction = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CUTSCENE_MIDBOSS: {
|
||||
if (cutscene_mover) {
|
||||
move_towards_point( 2272, 928, 2 );
|
||||
if (x > 2271 && x < 2273 && y > 927 && y < 929 ) {
|
||||
if (cutscene_mover) {
|
||||
move_towards_point( 2272, 896, 2 );
|
||||
if (x > 2271 && x < 2273 && y > 895 && y < 897 ) {
|
||||
cutscene_mover = false;
|
||||
speed = 0;
|
||||
direction = 90;
|
||||
|
@ -147,9 +215,45 @@ if ( global.cutscene_mode ) {
|
|||
break;
|
||||
}
|
||||
case CUTSCENE_BOSS: {
|
||||
if (cutscene_mover) {
|
||||
move_towards_point( 736, 768, 2.5 );
|
||||
if (x > 734 && x < 738 && y > 766 && y < 770 ) {
|
||||
cutscene_mover = false;
|
||||
speed = 0;
|
||||
direction = 90;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CUTSCENE_FINAL: {
|
||||
if (cutscene_mover) {
|
||||
move_towards_point( 736, 768, 2.5 );
|
||||
if (x > 734 && x < 738 && y > 766 && y < 770 ) {
|
||||
cutscene_mover = false;
|
||||
speed = 0;
|
||||
direction = 90;
|
||||
}
|
||||
}
|
||||
if (cutscene_anim) {
|
||||
spark = instance_create_layer( x, y, "lyr_ground", obj_master_spark);
|
||||
with (spark) {
|
||||
direction = point_direction( x, y, obj_cutscene_final.x, obj_cutscene_final.y );
|
||||
image_angle = direction;
|
||||
}
|
||||
audio_play_sound(snd_spark, 10, false);
|
||||
cutscene_anim = false;
|
||||
}
|
||||
if (cutscene_anim_charge) {
|
||||
cut_timer++;
|
||||
if (cut_timer % 5 == 0) {
|
||||
var angle = random(360);
|
||||
star = instance_create_layer( x + (64 * dcos(angle)), y + (64 * dsin(angle)), "lyr_ground", obj_marisa_charge_star );
|
||||
with (star) {
|
||||
direction = point_direction(x, y, other.x, other.y);
|
||||
speed = 1.5;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
|
@ -158,3 +262,24 @@ if ( global.cutscene_mode ) {
|
|||
}
|
||||
}
|
||||
|
||||
invuln -= 1;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -23,6 +23,12 @@
|
|||
"eventList": [
|
||||
{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":4,"collisionObjectId":{"name":"obj_enemy_parent","path":"objects/obj_enemy_parent/obj_enemy_parent.yy",},"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":4,"collisionObjectId":{"name":"obj_enemy_shot_parent","path":"objects/obj_enemy_shot_parent/obj_enemy_shot_parent.yy",},"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":4,"collisionObjectId":{"name":"obj_powerup","path":"objects/obj_powerup/obj_powerup.yy",},"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":4,"collisionObjectId":{"name":"obj_master_spark","path":"objects/obj_master_spark/obj_master_spark.yy",},"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":4,"collisionObjectId":{"name":"obj_heartup","path":"objects/obj_heartup/obj_heartup.yy",},"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
],
|
||||
"properties": [],
|
||||
"overriddenProperties": [],
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
timer = 30;
|
|
@ -0,0 +1,4 @@
|
|||
timer--;
|
||||
if (timer <= 0) {
|
||||
instance_destroy();
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
{
|
||||
"spriteId": {
|
||||
"name": "spr_marisa_shot",
|
||||
"path": "sprites/spr_marisa_shot/spr_marisa_shot.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": null,
|
||||
"physicsObject": false,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsGroup": 1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsStartAwake": true,
|
||||
"physicsKinematic": false,
|
||||
"physicsShapePoints": [],
|
||||
"eventList": [
|
||||
{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
],
|
||||
"properties": [],
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "actors",
|
||||
"path": "folders/actors.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_marisa_charge_star",
|
||||
"tags": [],
|
||||
"resourceType": "GMObject",
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
image_angle += 10
|
||||
|
||||
lifetime -= 1;
|
||||
|
||||
if ( lifetime <= 0 ) {
|
||||
instance_destroy();
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
{
|
||||
"spriteId": {
|
||||
"name": "spr_marisa_flame",
|
||||
"path": "sprites/spr_marisa_flame/spr_marisa_flame.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": null,
|
||||
"physicsObject": false,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsGroup": 1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsStartAwake": true,
|
||||
"physicsKinematic": false,
|
||||
"physicsShapePoints": [],
|
||||
"eventList": [
|
||||
{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":4,"collisionObjectId":{"name":"obj_wall","path":"objects/obj_wall/obj_wall.yy",},"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
],
|
||||
"properties": [],
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "actors",
|
||||
"path": "folders/actors.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_marisa_flame",
|
||||
"tags": [],
|
||||
"resourceType": "GMObject",
|
||||
}
|
|
@ -1,4 +1 @@
|
|||
room_goto_next();
|
||||
instance_destroy();
|
||||
|
||||
|
|
@ -0,0 +1 @@
|
|||
sound_played = false;
|
|
@ -0,0 +1,12 @@
|
|||
draw_self();
|
||||
if (lifetime <= SHOT_LASER_LIFETIME - SHOT_LASER_ARM ) {
|
||||
draw_set_color(c_white);
|
||||
draw_line_width(x, y, x + 500, y, 6);
|
||||
draw_line_width(x, y, x + 500, y + 500, 6);
|
||||
draw_line_width(x, y, x, y + 500, 6);
|
||||
draw_line_width(x, y, x - 500, y + 500, 6);
|
||||
draw_line_width(x, y, x - 500, y, 6);
|
||||
draw_line_width(x, y, x - 500, y - 500, 6);
|
||||
draw_line_width(x, y, x + 500, y - 500, 6);
|
||||
draw_line_width(x, y, x, y - 500, 6);
|
||||
}
|
|
@ -0,0 +1,46 @@
|
|||
lifetime -= 1;
|
||||
|
||||
if ( lifetime <= 0 ) {
|
||||
instance_destroy();
|
||||
}
|
||||
|
||||
|
||||
if (lifetime <= SHOT_LASER_LIFETIME - SHOT_LASER_ARM ) {
|
||||
if (!sound_played) {
|
||||
audio_play_sound(snd_boss_spellbreak, 10, false);
|
||||
sound_played = true;
|
||||
}
|
||||
var collider = collision_line(x, y, x + 500, y, obj_enemy_parent, false, true);
|
||||
if ( instance_exists( collider ) ) {
|
||||
collider.hp -= SHOT_LASER_DAMAGE;
|
||||
}
|
||||
var collider = collision_line(x, y, x + 500, y + 500, obj_enemy_parent, false, true);
|
||||
if ( instance_exists( collider ) ) {
|
||||
collider.hp -= SHOT_LASER_DAMAGE;
|
||||
}
|
||||
var collider = collision_line(x, y, x, y + 500, obj_enemy_parent, false, true);
|
||||
if ( instance_exists( collider ) ) {
|
||||
collider.hp -= SHOT_LASER_DAMAGE;
|
||||
}
|
||||
var collider = collision_line(x, y, x - 500, y + 500, obj_enemy_parent, false, true);
|
||||
if ( instance_exists( collider ) ) {
|
||||
collider.hp -= SHOT_LASER_DAMAGE;
|
||||
}
|
||||
var collider = collision_line(x, y, x - 500, y, obj_enemy_parent, false, true);
|
||||
if ( instance_exists( collider ) ) {
|
||||
collider.hp -= SHOT_LASER_DAMAGE;
|
||||
}
|
||||
var collider = collision_line(x, y, x - 500, y - 500, obj_enemy_parent, false, true);
|
||||
if ( instance_exists( collider ) ) {
|
||||
collider.hp -= SHOT_LASER_DAMAGE;
|
||||
}
|
||||
var collider = collision_line(x, y, x + 500, y - 500, obj_enemy_parent, false, true);
|
||||
if ( instance_exists( collider ) ) {
|
||||
collider.hp -= SHOT_LASER_DAMAGE;
|
||||
}
|
||||
var collider = collision_line(x, y, x, y - 500, obj_enemy_parent, false, true);
|
||||
if ( instance_exists( collider ) ) {
|
||||
collider.hp -= SHOT_LASER_DAMAGE;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,38 @@
|
|||
{
|
||||
"spriteId": {
|
||||
"name": "spr_marisa_laser",
|
||||
"path": "sprites/spr_marisa_laser/spr_marisa_laser.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": null,
|
||||
"physicsObject": false,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsGroup": 1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsStartAwake": true,
|
||||
"physicsKinematic": false,
|
||||
"physicsShapePoints": [],
|
||||
"eventList": [
|
||||
{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
],
|
||||
"properties": [],
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "actors",
|
||||
"path": "folders/actors.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_marisa_laser",
|
||||
"tags": [],
|
||||
"resourceType": "GMObject",
|
||||
}
|
|
@ -0,0 +1 @@
|
|||
instance_destroy();
|
|
@ -0,0 +1,7 @@
|
|||
target_delay = SHOT_MISSILE_TARGET_DELAY;
|
||||
|
||||
if ( instance_exists( obj_enemy_parent ) ) {
|
||||
target = instance_nearest(x,y, obj_enemy_parent);
|
||||
} else {
|
||||
target = instance_nearest(x,y, obj_wall);
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
image_angle = direction;
|
||||
|
||||
lifetime -= 1;
|
||||
|
||||
if ( lifetime <= 0 ) {
|
||||
instance_destroy();
|
||||
}
|
||||
|
||||
target_delay--;
|
||||
if (target_delay <= 0) {
|
||||
if (instance_exists( target )) {
|
||||
move_towards_point(target.x, target.y, SHOT_MISSILE_SPEED);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
{
|
||||
"spriteId": {
|
||||
"name": "spr_marisa_missile",
|
||||
"path": "sprites/spr_marisa_missile/spr_marisa_missile.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": null,
|
||||
"physicsObject": false,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsGroup": 1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsStartAwake": true,
|
||||
"physicsKinematic": false,
|
||||
"physicsShapePoints": [],
|
||||
"eventList": [
|
||||
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":4,"collisionObjectId":{"name":"obj_wall","path":"objects/obj_wall/obj_wall.yy",},"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
],
|
||||
"properties": [],
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "actors",
|
||||
"path": "folders/actors.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_marisa_missile",
|
||||
"tags": [],
|
||||
"resourceType": "GMObject",
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
if (global.combat_mode && expander < 80) {
|
||||
|
||||
//collision
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
image_yscale = 0.1;
|
||||
image_xscale = 1;
|
||||
|
||||
expander = -20;
|
||||
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
gpu_set_blendmode(bm_max);draw_self();
|
||||
gpu_set_blendmode(bm_normal);
|
||||
|
|
@ -0,0 +1,16 @@
|
|||
expander++;
|
||||
if (expander > 0) {
|
||||
image_yscale = min(0.1 + (0.05 * expander), 3);
|
||||
image_xscale = min(1 + (0.3 * expander), 4 );
|
||||
if (expander < 80) {
|
||||
image_alpha = (0.05 * expander);
|
||||
} else {
|
||||
image_alpha = 1 - ( (expander - 80) / 40);
|
||||
}
|
||||
}
|
||||
|
||||
image_angle = direction;
|
||||
if (expander > 120) {
|
||||
instance_destroy();
|
||||
}
|
||||
|
|
@ -0,0 +1,38 @@
|
|||
{
|
||||
"spriteId": {
|
||||
"name": "spr_master_spark",
|
||||
"path": "sprites/spr_master_spark/spr_master_spark.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": null,
|
||||
"physicsObject": false,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsGroup": 1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsStartAwake": true,
|
||||
"physicsKinematic": false,
|
||||
"physicsShapePoints": [],
|
||||
"eventList": [
|
||||
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
],
|
||||
"properties": [],
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "actors",
|
||||
"path": "folders/actors.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_master_spark",
|
||||
"tags": [],
|
||||
"resourceType": "GMObject",
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
image_speed = 0.5;
|
||||
dspeed = 2;
|
||||
direction = random(360);
|
||||
|
||||
|
|
@ -0,0 +1 @@
|
|||
draw_sprite(spr_dropshadow, 0, x, y + 40);draw_self();
|
|
@ -0,0 +1,11 @@
|
|||
if (!place_meeting( x + lengthdir_x( dspeed, direction ), y, obj_wall ) ) { x += lengthdir_x( dspeed, direction );
|
||||
} else {
|
||||
direction = 180 - direction;
|
||||
x += lengthdir_x( dspeed, direction );
|
||||
}
|
||||
if (!place_meeting( x, y + lengthdir_y( dspeed, direction ), obj_wall ) ) {
|
||||
y += lengthdir_y( dspeed, direction );
|
||||
} else {
|
||||
direction = -direction;
|
||||
y += lengthdir_y( dspeed, direction );
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
{
|
||||
"spriteId": {
|
||||
"name": "spr_powerup",
|
||||
"path": "sprites/spr_powerup/spr_powerup.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": null,
|
||||
"physicsObject": false,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsGroup": 1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsStartAwake": true,
|
||||
"physicsKinematic": false,
|
||||
"physicsShapePoints": [],
|
||||
"eventList": [
|
||||
{"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
|
||||
],
|
||||
"properties": [],
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "actors",
|
||||
"path": "folders/actors.yy",
|
||||
},
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_powerup",
|
||||
"tags": [],
|
||||
"resourceType": "GMObject",
|
||||
}
|
|
@ -4,7 +4,7 @@
|
|||
"path": "sprites/spr_spawnzone/spr_spawnzone.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"visible": false,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": null,
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
"path": "sprites/spr_spawnzone/spr_spawnzone.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"visible": false,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": {
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
"path": "sprites/spr_spawnzone/spr_spawnzone.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"visible": false,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": {
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
"path": "sprites/spr_spawnzone/spr_spawnzone.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"visible": false,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": {
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
"path": "sprites/spr_spawnzone/spr_spawnzone.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"visible": false,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": {
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
"path": "sprites/spr_spawnzone/spr_spawnzone.yy",
|
||||
},
|
||||
"solid": false,
|
||||
"visible": true,
|
||||
"visible": false,
|
||||
"spriteMaskId": null,
|
||||
"persistent": false,
|
||||
"parentObjectId": {
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
audio_stop_all();
|
||||
|
||||
title_mode = TITLE_MODE_START_FADEIN;
|
||||
|
||||
title_switch_timer = 100;
|
||||
|
@ -7,3 +9,5 @@ menu_wait = 5;
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue