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__global_object_depths
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:42 -04:00 |
__init_action
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:42 -04:00 |
__init_global
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:42 -04:00 |
__init_view
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:42 -04:00 |
__view_get
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:42 -04:00 |
action_if_dice
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:42 -04:00 |
action_kill_object
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:42 -04:00 |
action_sprite_set
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:42 -04:00 |
instance_create
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:42 -04:00 |
object_get_depth
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:42 -04:00 |
sound_isplaying
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:42 -04:00 |
sound_loop
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:42 -04:00 |
sound_play
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:42 -04:00 |
sound_stop
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:42 -04:00 |
sound_stop_all
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:44:42 -04:00 |