ludum-dare-23/scripts
magicalfeyfenny 5f73e61b87 decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:42 -04:00
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__global_object_depths decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:42 -04:00
__init_action decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:42 -04:00
__init_global decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:42 -04:00
__init_view decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:42 -04:00
__view_get decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:42 -04:00
action_if_dice decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:42 -04:00
action_kill_object decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:42 -04:00
action_sprite_set decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:42 -04:00
instance_create decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:42 -04:00
object_get_depth decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:42 -04:00
sound_isplaying decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:42 -04:00
sound_loop decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:42 -04:00
sound_play decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:42 -04:00
sound_stop decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:42 -04:00
sound_stop_all decompiled old GM8 executable and converted project to GMS2 format 2021-06-28 21:44:42 -04:00