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ludum-dare-23
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5f73e61b87
ludum-dare-23
/
objects
/
obj_monstergen
/
Alarm_1.gml
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if obj_boss1.active = 0
{
alarm[1] = 300
}
else
{
exit;
}
repeat(5)
instance_create(x,y,obj_gunner)
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