if active
   {
   score += 10
   life -= 1
   iii = instance_create(x+125,y+100,obj_deathparticle)
   with (iii)
      {
      speed = random(7)
      direction = random(360)
      }
   if life < 0
      {
      instance_destroy()
      sound_play(snd_bossdead)
      score += 10000
      }
   }