if keyboard_check_pressed(vk_escape) { game_end() } if keyboard_check(vk_up) and timer >= 6 { timer = 0 menuselect -= 1 if menuselect < 0 { menuselect = menuitems - 1 } } if keyboard_check(vk_down) and timer >= 6 { timer = 0 menuselect += 1 if menuselect > menuitems - 1 { menuselect = 0 } } if keyboard_check_pressed(ord("Z")) and tagged = 0 { tagged = 1 switch menuselect { case 0: room_goto(rm_story) break; case 1: room_goto(rm_settings) break; case 2: game_end() break; default: break; } } timer += 1