sound_play(snd_bossshot1) if instance_exists(obj_girl) { iii = instance_create(x+50,y+50,obj_bulletA) with (iii) { tagspeed = 3 tagdir = point_direction(x,y,obj_girl.x,obj_girl.y) } iii = instance_create(x+50,y+155,obj_bulletA) with (iii) { tagspeed = 3 tagdir = point_direction(x,y,obj_girl.x,obj_girl.y) } } alarm[1] = 30